xenobalanus/src/lib.rs

517 lines
19 KiB
Rust
Raw Normal View History

2024-03-17 14:46:15 +02:00
use delaunator::{triangulate, Point as DelaunatorPoint};
2024-03-30 18:37:49 +03:00
use geo::{Point as GeoPoint, Coord};
2024-03-26 10:25:47 +02:00
use rand::Rng;
use rayon::prelude::*;
use std::cmp::{min, max};
use std::collections::{HashMap, HashSet};
2024-03-17 19:18:53 +02:00
use std::sync::{Arc, Mutex};
2024-03-27 18:45:58 +02:00
#[derive(Debug, Clone, Copy)]
pub struct Point {
2024-03-28 23:32:38 +02:00
pub x: f32,
pub y: f32
2024-03-27 18:45:58 +02:00
}
2024-03-28 23:32:38 +02:00
impl Point {
pub fn new(x: f32, y: f32) -> Self {
Point{ x: x, y: y }
}
pub fn from_geo32(point: GeoPoint<f32>) -> Self {
Point{ x: point.x(), y: point.y() }
}
pub fn from_geo64(point: GeoPoint<f64>) -> Self {
Point{ x: point.x() as f32, y: point.y() as f32 }
}
pub fn distance(&self,point: Point) -> f32 {
( (point.x - &self.x).powi(2) + (point.y - &self.y).powi(2) ).sqrt()
}
pub fn bearing(&self, point: Point) -> f32 {
let delta_x = point.x - self.x;
let delta_y = point.y - self.y;
delta_y.atan2(delta_x).to_degrees().rem_euclid(360.0)
}
2024-03-27 18:45:58 +02:00
}
2024-03-30 18:37:49 +03:00
impl From<Point> for Coord<f32> {
fn from(point: Point) -> Self {
Coord { x: point.x, y: point.y }
}
}
2024-03-17 19:18:53 +02:00
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
2024-03-26 11:59:47 +02:00
pub struct Edge(usize, usize);
2024-03-17 19:18:53 +02:00
2024-03-27 19:29:21 +02:00
#[derive(Debug, Default, Clone)]
2024-03-26 11:59:47 +02:00
pub struct TriangleData {
2024-03-26 12:01:57 +02:00
pub index: usize,
pub area: Option<f32>,
pub terminal_edge: Option<Edge>,
pub vertices: Vec<usize>
2024-03-17 19:18:53 +02:00
}
2024-03-27 18:45:58 +02:00
impl TriangleData {
pub fn get_edges(&self) -> Vec<Edge> {
let mut edges = Vec::new();
if self.vertices.len() >= 3 {
for i in 0..self.vertices.len() {
let v1 = self.vertices[i];
let v2 = if i + 1 < self.vertices.len() {
self.vertices[i + 1]
} else {
self.vertices[0]
};
edges.push(if v1 < v2 { Edge(v1, v2) } else { Edge(v2, v1) });
}
}
edges
}
}
2024-03-17 19:18:53 +02:00
#[derive(Debug)]
2024-03-26 11:56:09 +02:00
pub struct GeometryData {
2024-03-26 12:01:57 +02:00
pub triangles: Vec<TriangleData>,
pub edge_to_triangles: HashMap<Edge, Vec<usize>>, // Maps an edge to triangle indices
pub edge_lengths: HashMap<Edge, f32>, // Edge lengths
pub vertex_connections: HashMap<usize, HashSet<usize>>, // Direct connections between vertices, for DTSCAN
2024-03-17 19:18:53 +02:00
}
impl GeometryData {
fn new() -> Self {
GeometryData {
triangles: Vec::new(),
edge_to_triangles: HashMap::new(),
edge_lengths: HashMap::new(),
2024-03-18 13:10:54 +02:00
vertex_connections: HashMap::new(), // Adjusted for DTSCAN
2024-03-17 19:18:53 +02:00
}
}
2024-03-27 18:45:58 +02:00
fn add_triangle(&mut self, index: usize, points: &[Point], tri_idx: &[usize], types: usize) {
let point_a: Point = points[tri_idx[0]];
let point_b: Point = points[tri_idx[1]];
let point_c: Point = points[tri_idx[2]];
2024-03-19 11:23:57 +02:00
2024-03-26 10:25:47 +02:00
let mut vertices = vec![tri_idx[0], tri_idx[1], tri_idx[2]];
vertices.sort_unstable();
2024-03-18 13:10:54 +02:00
// Temporarily store edges_with_lengths for sorting and determining the terminal_edge.
let mut edges_with_lengths_temp = [
2024-03-28 23:32:38 +02:00
(Edge(min(tri_idx[0], tri_idx[1]), max(tri_idx[0], tri_idx[1])), point_a.distance(point_b)),
(Edge(min(tri_idx[1], tri_idx[2]), max(tri_idx[1], tri_idx[2])), point_b.distance(point_c)),
(Edge(min(tri_idx[2], tri_idx[0]), max(tri_idx[2], tri_idx[0])), point_c.distance(point_a)),
2024-03-18 13:10:54 +02:00
].to_vec();
// Sort edges by length to ensure the longest edge is identified.
edges_with_lengths_temp.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap());
2024-03-27 18:45:58 +02:00
2024-03-18 13:48:35 +02:00
let terminal_edge: Option<Edge> = edges_with_lengths_temp.first().map(|(edge, _)| *edge);
2024-03-27 18:45:58 +02:00
2024-03-18 13:48:35 +02:00
let area: Option<f32> = if types == 0 || types == 2 {
2024-03-27 18:45:58 +02:00
let x1 = point_a.x;
let y1 = point_a.y;
let x2 = point_b.x;
let y2 = point_b.y;
let x3 = point_c.x;
let y3 = point_c.y;
// Calculate the area using the shoelace formula
let calculated_area = (x1*(y2-y3) + x2*(y3-y1) + x3*(y1-y2)).abs() / 2.0;
Some(calculated_area)
2024-03-18 11:47:30 +02:00
} else {
None
2024-03-27 18:45:58 +02:00
};
2024-03-18 11:47:30 +02:00
2024-03-18 13:10:54 +02:00
if types == 0 || types == 1 {
for &(edge, length) in &edges_with_lengths_temp {
self.vertex_connections.entry(edge.0).or_insert_with(HashSet::new).insert(edge.1);
self.vertex_connections.entry(edge.1).or_insert_with(HashSet::new).insert(edge.0);
self.edge_lengths.insert(edge, length);
self.edge_to_triangles.entry(edge).or_default().push(index);
}
2024-03-18 11:47:30 +02:00
} else {
2024-03-18 13:10:54 +02:00
// For types == 2, only update edge_lengths and edge_to_triangles.
for &(edge, length) in &edges_with_lengths_temp {
2024-03-18 11:47:30 +02:00
self.edge_lengths.insert(edge, length);
self.edge_to_triangles.entry(edge).or_default().push(index);
}
2024-03-17 19:18:53 +02:00
}
2024-03-28 09:59:24 +02:00
// Dynamically resize the struct in memory to accomodate the index
if index >= self.triangles.len() {
self.triangles.resize(index + 1, TriangleData::default());
}
2024-03-18 11:47:30 +02:00
2024-03-18 13:10:54 +02:00
if types == 0 || types == 2 {
2024-03-27 19:29:21 +02:00
self.triangles[index] = TriangleData {
2024-03-18 13:10:54 +02:00
index,
area,
2024-03-26 10:25:47 +02:00
terminal_edge,
vertices
2024-03-27 19:29:21 +02:00
};
2024-03-17 19:18:53 +02:00
}
2024-03-27 11:08:13 +02:00
}
2024-03-17 19:18:53 +02:00
}
2024-03-17 14:46:15 +02:00
2024-03-27 11:08:13 +02:00
pub struct Xenobalanus {
geometry_data: GeometryData,
2024-03-27 18:45:58 +02:00
points: Vec<Point>,
2024-03-27 19:29:21 +02:00
triangulation: Vec<usize>,
2024-03-27 11:08:13 +02:00
}
impl Xenobalanus {
pub fn new() -> Self {
Xenobalanus {
geometry_data: GeometryData::new(),
points: Vec::new(),
2024-03-27 19:29:21 +02:00
triangulation: Vec::new(),
2024-03-27 11:08:13 +02:00
}
2024-03-17 14:46:15 +02:00
}
2024-03-28 23:32:38 +02:00
pub fn point(&self, index: usize) -> Point {
self.points[index]
}
2024-03-30 18:37:49 +03:00
pub fn points(&self) -> Vec<(f32, f32)> {
2024-03-27 11:08:13 +02:00
self.points.iter()
2024-03-30 18:37:49 +03:00
.map(|point| (point.x, point.y))
2024-03-27 11:08:13 +02:00
.collect()
}
2024-03-17 14:46:15 +02:00
2024-03-27 11:08:13 +02:00
pub fn points_flat(&self) -> Vec<f32> {
self.points.iter()
2024-03-27 18:45:58 +02:00
.flat_map(|point| vec![point.x, point.y])
2024-03-27 11:08:13 +02:00
.collect()
}
2024-03-17 14:46:15 +02:00
2024-03-28 23:32:38 +02:00
pub fn set_points(&mut self, points: Vec<Point>) {
self.points = points
}
pub fn triangle(&self, index: usize) -> TriangleData {
self.geometry_data.triangles[index].clone()
}
pub fn triangle_data(&self) -> &Vec<TriangleData> {
&self.geometry_data.triangles
}
pub fn triangles_flat(&self) -> Vec<usize> {
2024-03-27 19:29:21 +02:00
self.triangulation.clone()
2024-03-27 11:08:13 +02:00
}
2024-03-17 14:46:15 +02:00
2024-03-27 11:08:13 +02:00
pub fn triangle_vertices(&self) -> Vec<Vec<usize>> {
2024-03-27 19:29:21 +02:00
self.triangulation.chunks(3).map(|chunk| {
2024-03-27 11:08:13 +02:00
chunk.iter().map(|&index| index).collect()
}).collect()
}
2024-03-30 18:37:49 +03:00
pub fn triangle_coordinates(&self) -> Vec<Vec<(f32, f32)>> {
2024-03-27 19:29:21 +02:00
self.triangulation.chunks(3).map(|chunk| {
2024-03-27 18:45:58 +02:00
chunk.iter().map(|&index| {
2024-03-27 11:08:13 +02:00
let point = &self.points[index];
2024-03-30 18:37:49 +03:00
(point.x, point.y) // Each point is represented by a Vec<f32> of its coordinates
2024-03-27 18:45:58 +02:00
}).collect() // Collects points of a triangle into Vec<Vec<f32>>
}).collect() // Collects all triangles into Vec<Vec<Vec<f32>>>
2024-03-27 11:08:13 +02:00
}
2024-03-17 14:46:15 +02:00
2024-03-28 23:32:38 +02:00
pub fn set_triangles(&mut self, vertices: Vec<usize>) {
self.triangulation = vertices
}
2024-03-27 11:08:13 +02:00
// Additional methods moved into GeometryProcessor, operating on self.geometry_data
pub fn random_points(&mut self, center: (f32, f32), side_length: f32, num_points: u32) {
// generate random points in a square
let min_x = center.0 - side_length / 2.0;
let max_x = center.0 + side_length / 2.0;
let min_y = center.1 - side_length / 2.0;
let max_y = center.1 + side_length / 2.0;
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
for _ in 0..num_points {
let x = min_x + rng.gen_range(0.0..=1.0) as f32 * ( max_x - min_x);
let y: f32 = min_y + rng.gen_range(0.0..=1.0) as f32 * ( max_y - min_y);
2024-03-27 18:45:58 +02:00
self.points.push(Point {x, y});
2024-03-27 11:08:13 +02:00
}
}
2024-03-17 16:36:07 +02:00
2024-03-28 23:32:38 +02:00
pub fn edge_lengths(&self) -> &HashMap<Edge, f32> {
&self.geometry_data.edge_lengths
}
2024-03-27 11:08:13 +02:00
pub fn delaunay(&mut self) {
2024-03-27 18:45:58 +02:00
// Convert geo::Point to delaunator::Point for triangulation
2024-03-27 11:08:13 +02:00
let delaunator_points: Vec<DelaunatorPoint> = self.points.iter()
2024-03-27 18:45:58 +02:00
.map(|point: &Point| DelaunatorPoint { x: point.x as f64, y: point.y as f64 })
2024-03-27 11:08:13 +02:00
.collect();
2024-03-17 14:46:15 +02:00
2024-03-27 11:08:13 +02:00
// Perform Delaunay triangulation
let result: delaunator::Triangulation = triangulate(&delaunator_points);
2024-03-27 19:29:21 +02:00
self.triangulation = result.triangles
2024-03-27 11:08:13 +02:00
}
2024-03-17 16:36:07 +02:00
2024-03-27 11:08:13 +02:00
pub fn preprocess(&mut self, types: usize) {
2024-03-28 09:59:24 +02:00
let geometry_data = Arc::new(Mutex::new(GeometryData::new()));
2024-03-27 19:29:21 +02:00
self.triangulation.par_chunks(3).enumerate().for_each(|(index, tri_idx)| {
2024-03-28 09:59:24 +02:00
let gd = geometry_data.clone(); // Clone Arc for use in each thread, not the data itself
// Perform locked update
let mut gd_lock = gd.lock().unwrap();
gd_lock.add_triangle(index, &self.points, tri_idx, types);
2024-03-27 11:08:13 +02:00
});
2024-03-28 09:59:24 +02:00
self.geometry_data = Arc::try_unwrap(geometry_data).unwrap().into_inner().unwrap();
2024-03-27 11:08:13 +02:00
}
2024-03-17 19:18:53 +02:00
2024-03-27 11:08:13 +02:00
pub fn delfin(
&self,
min_area: f32,
min_distance: f32,
) -> Vec<HashSet<usize>> {
let mut void_polygons: Vec<HashSet<usize>> = Vec::new();
let mut processed_triangles: HashSet<usize> = HashSet::new();
2024-03-17 19:18:53 +02:00
2024-03-27 18:45:58 +02:00
// Create a sorted list of triangles by their terminal edge length that meet the minimum distance criteria.
let mut triangles_sorted: Vec<(usize, f32)> = self.geometry_data.triangles.iter()
.filter_map(|t| t.terminal_edge.and_then(|e| self.geometry_data.edge_lengths.get(&e).map(|&l| (t.index, l))))
.filter(|&(_, length)| length >= min_distance)
.collect();
// Sort by longest edge first
triangles_sorted.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap());
// Iterate through triangles starting from the one with the longest terminal edge
for (triangle_index, _) in triangles_sorted {
// Skip if already processed
2024-03-27 11:08:13 +02:00
if processed_triangles.contains(&triangle_index) {
continue;
}
2024-03-27 18:45:58 +02:00
let mut edges_to_expand: HashSet<Edge> = HashSet::new();
let mut current_set: HashSet<usize> = HashSet::new();
// Seed the initial set and edges to expand
current_set.insert(triangle_index);
2024-03-27 19:29:21 +02:00
processed_triangles.insert(triangle_index);
2024-03-27 18:45:58 +02:00
// Get all edges of the current triangle
if let Some(edges) = self.geometry_data.triangles.get(triangle_index).map(|t| t.get_edges()) {
for edge in edges {
2024-03-27 19:29:21 +02:00
2024-03-27 18:45:58 +02:00
// Add all edges to check for neighbors to expand
edges_to_expand.insert(edge);
}
}
// Expand the set
while let Some(edge) = edges_to_expand.iter().next().cloned() {
edges_to_expand.remove(&edge);
// Get neighbor triangles for this edge
2024-03-27 19:29:21 +02:00
if let Some(neighbor_triangles) = self.geometry_data.edge_to_triangles.get(&edge) {
2024-03-27 18:45:58 +02:00
// Iterate through neighbors
2024-03-27 19:29:21 +02:00
for &neighbor_index in neighbor_triangles {
2024-03-27 18:45:58 +02:00
// Skip if already processed
if processed_triangles.contains(&neighbor_index) {
continue;
}
// Get neighbor triangle
if let Some(neighbor_triangle) = self.geometry_data.triangles.get(neighbor_index) {
// Get neighbor triangle's terminal edge
if let Some(neighbor_edge) = neighbor_triangle.terminal_edge {
// If neighbor's terminal edge is edge of current triangle, add to set
if neighbor_edge == edge {
current_set.insert(neighbor_index);
processed_triangles.insert(triangle_index);
processed_triangles.insert(neighbor_index);
// Add new neighbor edges to search
neighbor_triangle.get_edges().into_iter().for_each(|e| { edges_to_expand.insert(e); });
2024-03-27 11:08:13 +02:00
}
2024-03-18 11:47:30 +02:00
}
}
2024-03-17 19:18:53 +02:00
}
}
2024-03-18 11:47:30 +02:00
}
2024-03-27 11:08:13 +02:00
2024-03-27 18:45:58 +02:00
// Add the expanded set if more than one triangle
if current_set.len() > 1 {
void_polygons.push(current_set);
}
}
2024-03-27 19:29:21 +02:00
2024-03-27 18:45:58 +02:00
// Retain only those sets that meet the minimum area criteria
void_polygons.retain(|set| {
set.iter()
.filter_map(|&i| self.geometry_data.triangles[i].area)
.sum::<f32>() >= min_area
2024-03-27 11:08:13 +02:00
});
2024-03-27 18:45:58 +02:00
void_polygons
}
2024-03-17 14:46:15 +02:00
2024-03-27 11:08:13 +02:00
pub fn dtscan(
&self,
min_pts: usize,
max_closeness: f32,
) -> Vec<Vec<usize>> {
let mut clusters: Vec<Vec<usize>> = Vec::new();
let mut visited: HashSet<usize> = HashSet::new();
for (&vertex_idx, neighbors) in &self.geometry_data.vertex_connections {
if visited.contains(&vertex_idx) {
continue;
2024-03-18 13:10:54 +02:00
}
2024-03-27 11:08:13 +02:00
// Check if vertex is a core vertex based on the number of connections and edge lengths
if neighbors.len() >= min_pts && neighbors.iter().all(|&n| {
if let Some(&length) = self.geometry_data.edge_lengths.get(&Edge(min(vertex_idx, n), max(vertex_idx, n))) {
length <= max_closeness
} else {
false
2024-03-19 11:23:57 +02:00
}
2024-03-27 11:08:13 +02:00
}) {
let mut cluster: Vec<usize> = Vec::new();
let mut to_expand: Vec<usize> = vec![vertex_idx];
while let Some(current_vertex) = to_expand.pop() {
if !visited.insert(current_vertex) {
continue;
}
cluster.push(current_vertex);
// Add neighbors that are within max_closeness to to_expand
self.geometry_data.vertex_connections.get(&current_vertex).map(|neighbors: &HashSet<usize>| {
for &neighbor in neighbors {
if let Some(&length) = self.geometry_data.edge_lengths.get(&Edge(min(current_vertex, neighbor), max(current_vertex, neighbor))) {
if length <= max_closeness && !visited.contains(&neighbor) {
to_expand.push(neighbor);
}
2024-03-19 11:23:57 +02:00
}
}
2024-03-27 11:08:13 +02:00
});
}
if !cluster.is_empty() {
clusters.push(cluster); // Add the constructed cluster to the list of clusters
}
2024-03-19 11:23:57 +02:00
}
2024-03-18 13:10:54 +02:00
}
2024-03-27 11:08:13 +02:00
clusters
2024-03-18 13:10:54 +02:00
}
2024-03-30 18:37:49 +03:00
}
impl Xenobalanus {
2024-04-01 09:42:38 +03:00
pub fn delaunay_sub(&self, vertices: Vec<usize>) -> Vec<usize> {
2024-03-30 18:37:49 +03:00
let delaunator_points: Vec<DelaunatorPoint> = vertices.iter()
.map(|vertex| DelaunatorPoint { x: self.point(*vertex).x as f64, y: self.point(*vertex).y as f64 })
.collect();
// Perform Delaunay triangulation
let result: delaunator::Triangulation = triangulate(&delaunator_points);
result.triangles
}
/// Calculates the concave hull for a subset of vertices indicated by their indices, based on the alpha parameter.
2024-04-01 09:42:38 +03:00
pub fn concave_hull(&self, vertex_indices: Vec<usize>, alpha: f32) -> Result<Vec<usize>, &'static str> {
2024-03-30 18:37:49 +03:00
// Perform Delaunay triangulation on the subset of vertices.
let triangulation_indices = self.delaunay_sub(vertex_indices.clone());
if triangulation_indices.is_empty() {
return Err("Delaunay triangulation failed or no triangles were formed.");
}
// Initialize edge counter to identify unique edges
let mut edge_counter: HashMap<(usize, usize), usize> = HashMap::new();
// Iterate through triangles to populate edge counter
for chunk in triangulation_indices.chunks(3) {
if chunk.len() == 3 {
let global_indices = [vertex_indices[chunk[0]], vertex_indices[chunk[1]], vertex_indices[chunk[2]]];
// Process each edge in the triangle
for i in 0..3 {
let start_idx = global_indices[i];
let end_idx = global_indices[(i + 1) % 3];
let edge = (start_idx.min(end_idx), start_idx.max(end_idx)); // Ensure consistent ordering
// Apply alpha filter based on the distance between points
let distance = self.point(start_idx).distance(self.point(end_idx));
if distance < alpha {
*edge_counter.entry(edge).or_insert(0) += 1;
}
}
}
}
// Extract edges that appear exactly once and are within the alpha radius
let hull_edge_indices: Vec<(usize, usize)> = edge_counter.into_iter()
.filter_map(|(edge, count)| if count == 1 { Some(edge) } else { None })
.collect();
if hull_edge_indices.is_empty() {
return Err("No edges meet the criteria for the concave hull.");
}
// Order the hull edge indices to form a continuous path
let ordered_indices = self.order_hull_edges(hull_edge_indices)?;
2024-04-01 09:42:38 +03:00
Ok(ordered_indices)
2024-03-30 18:37:49 +03:00
}
/// Attempts to order hull edges into a continuous path.
pub fn order_hull_edges(&self, hull_edge_indices: Vec<(usize, usize)>) -> Result<Vec<usize>, &'static str> {
if hull_edge_indices.is_empty() {
return Err("No edges provided.");
}
let mut visited: HashSet<usize> = HashSet::new();
let mut ordered_point_indices: Vec<usize> = Vec::new();
// Initialize with the first edge's indices
let (start_idx, mut current_idx) = hull_edge_indices[0];
ordered_point_indices.push(start_idx);
visited.insert(start_idx);
while visited.len() < hull_edge_indices.len() + 1 {
let mut found_next = false;
for &(p1_idx, p2_idx) in &hull_edge_indices {
if p1_idx == current_idx && !visited.contains(&p2_idx) {
ordered_point_indices.push(p2_idx);
visited.insert(p2_idx);
current_idx = p2_idx;
found_next = true;
break;
} else if p2_idx == current_idx && !visited.contains(&p1_idx) {
ordered_point_indices.push(p1_idx);
visited.insert(p1_idx);
current_idx = p1_idx;
found_next = true;
break;
}
}
if !found_next {
return Err("Failed to order all concave hull vertices into a continuous path.");
}
}
// Convert indices to Points
Ok(hull_edge_indices.iter().map(|&(start_idx, _)| start_idx).collect())
}
2024-03-19 12:14:47 +02:00
}