flux.vision, tobias.raayoni-last.com and randogoth.com. They were one site until October 2026, serving four audiences from a single dated list, which is the only format that can hold unrelated things at once. flux.vision is recovered from the Wayback Machine, where it had sat since being deleted in 2021: 90 articles, closed and maintained rather than updated. tobias.raayoni-last.com is the professional record, 97 articles back to 1999. randogoth.com is the technical work, 41 articles across six areas, served as an ANSI bulletin board. History starts here deliberately. The development history, the 266-row inventory that records why each article went where it did, the Wayback pipelines, the pruned articles, the source archives and the full-size images are kept beside the repo rather than in it, so a clone is the web presence and not the argument that produced it. REFACTOR.md is gitignored for the same reason. See README.md for where that material lives, and keep it: the sort is not reproducible from these three directories alone. Each site documents itself in its own README, including the traps that cost time and look like nothing when you get them wrong.
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Title: Telepong Touchcube Date: 2015-05-20 22:00 Category: interactive Project: Skudi Optics Slug: telepong-touchcube Summary: 8bit style interactive Pong game inside a plexiglass cube as an installation for Electronic Beats Festival Cologne Thumb: /library/pong_01.jpg Background: /library/pong_01.jpg For: Skudi Optics & Eventdesign GmbH http://www.skudi-eventdesign.de Capture: 20161011225818
Skudi Optics & Eventdesign has 1 cubic meter sized white cubes made of plexiglass that are usually rented out to events as simple light objects branded with adhesive foil. I suggested to them that we can try to transform one of their cubes into an interactive multitouch object to use for simple games. After some research I came up with a concept for the technical solution with infrared LED spotlights and a modified PS2 webcam. The limitation was that the cube should stay intact - which meant that the top surface would stay 1cm thick diffuse plexiglass. This affected the touch recognition as well as limited the type of graphics to be projected. Everything would end up very blurry.
Peter Kurzweg of Skudi worked on modifying the cube to host the short-throw-video-projector, cameras, LED spots and cables and keep the sides illuminatable without interfering with the projection. I hired Peter Kolski to program a simple pong based game in openFrameworks, using TUIO protocol signals for control. Tlalit Segal Raayoni did the 8bit style design of the game so it would look cool even on the blurry surface. The prototype of this installation ran successfully at the Electronic Beats Festival Cologne in May 2015 and was embraced by the audience who used the pong game intuitively during the concert breaks.







