| Open source game engines and realtime 3D for visuals |
Open Source,Games,Music,AV |
Malte Steiner |
Malte Steiner |
Malte Steiner is media artist, sound designer and software developer. Starting around 1983, developing his own vision of the interdisciplinary Gesamtkunstwerk, working with, and not limited to, film, theater, video games and interactive installations. Releases on cassette, vinyl, CD and online. Concerts, exhibitions, and collaborations in Europe, Asia and America. In 2011 he moved to Berlin and opened his own media lab to work on his projects like Notstandskomitee, Elektronengehirn, Akustikkoppler with Matthias Schuster from Hamburg and Restlichtverstärker with Servando Barreiro, but also mastering and remixing other artists. He organizes twice a month the Pure Data Berlin ‘patching circle’ at Berlins well known C-Base. |
n his talk, Steiner will show the use of open source game engines for live visuals and interactive art pieces from the humble beginnings in late 90s towards today. He currently develops and shares a system based on the engine Panda 3D which can be programmed in Python. With the implementation of full OSC control it can communicate with any other data from applications, like Pure Data… |
http://block4.com |
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http://vimeo.com/47792171 |
http://vimeo.com/78046414 |