437 lines
No EOL
16 KiB
Rust
437 lines
No EOL
16 KiB
Rust
use delaunator::{triangulate, Point as DelaunatorPoint};
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use geo::{Point as GeoPoint, Coord};
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use rand::Rng;
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use rayon::prelude::*;
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use std::cmp::{min, max};
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use std::collections::{HashMap, HashSet};
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use std::sync::{Arc, Mutex};
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#[cfg(feature = "three-d")]
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use simple_delaunay_lib::delaunay_3d::delaunay_struct_3d::DelaunayStructure3D;
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mod threedee;
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#[derive(Debug, Clone, Copy)]
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pub struct Point {
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pub x: f32,
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pub y: f32
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}
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impl Point {
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pub fn new(x: f32, y: f32) -> Self {
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Point{ x: x, y: y }
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}
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pub fn from_geo32(point: GeoPoint<f32>) -> Self {
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Point{ x: point.x(), y: point.y() }
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}
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pub fn from_geo64(point: GeoPoint<f64>) -> Self {
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Point{ x: point.x() as f32, y: point.y() as f32 }
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}
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pub fn distance(&self,point: Point) -> f32 {
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( (point.x - &self.x).powi(2) + (point.y - &self.y).powi(2) ).sqrt()
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}
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pub fn bearing(&self, point: Point) -> f32 {
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let delta_x = point.x - self.x;
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let delta_y = point.y - self.y;
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let angle = delta_y.atan2(delta_x).to_degrees();
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// Convert Cartesian degree to compass bearing
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let bearing = (angle + 360.0) % 360.0;
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bearing
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}
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}
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impl From<Point> for Coord<f32> {
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fn from(point: Point) -> Self {
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Coord { x: point.x, y: point.y }
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}
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}
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#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
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pub struct Edge(pub usize, pub usize);
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#[derive(Debug, Default, Clone)]
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pub struct TriangleData {
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pub index: usize,
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pub area: Option<f32>,
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pub terminal_edge: Option<Edge>,
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pub vertices: Vec<usize>
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}
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impl TriangleData {
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pub fn get_edges(&self) -> Vec<Edge> {
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let mut edges = Vec::new();
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if self.vertices.len() >= 3 {
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for i in 0..self.vertices.len() {
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let v1 = self.vertices[i];
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let v2 = if i + 1 < self.vertices.len() {
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self.vertices[i + 1]
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} else {
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self.vertices[0]
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};
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edges.push(if v1 < v2 { Edge(v1, v2) } else { Edge(v2, v1) });
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}
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}
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edges
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}
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}
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#[derive(Debug)]
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pub struct GeometryData {
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pub triangles: Vec<TriangleData>,
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pub edge_to_triangles: HashMap<Edge, Vec<usize>>, // Maps an edge to triangle indices
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pub edge_lengths: HashMap<Edge, f32>, // Edge lengths
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pub vertex_connections: HashMap<usize, HashSet<usize>>, // Direct connections between vertices, for DTSCAN
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}
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impl GeometryData {
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fn new() -> Self {
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GeometryData {
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triangles: Vec::new(),
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edge_to_triangles: HashMap::new(),
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edge_lengths: HashMap::new(),
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vertex_connections: HashMap::new(), // Adjusted for DTSCAN
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}
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}
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fn add_triangle(&mut self, index: usize, points: &[Point], tri_idx: &[usize], types: usize) {
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let point_a: Point = points[tri_idx[0]];
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let point_b: Point = points[tri_idx[1]];
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let point_c: Point = points[tri_idx[2]];
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let mut vertices = vec![tri_idx[0], tri_idx[1], tri_idx[2]];
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vertices.sort_unstable();
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// Temporarily store edges_with_lengths for sorting and determining the terminal_edge.
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let mut edges_with_lengths_temp = [
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(Edge(min(tri_idx[0], tri_idx[1]), max(tri_idx[0], tri_idx[1])), point_a.distance(point_b)),
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(Edge(min(tri_idx[1], tri_idx[2]), max(tri_idx[1], tri_idx[2])), point_b.distance(point_c)),
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(Edge(min(tri_idx[2], tri_idx[0]), max(tri_idx[2], tri_idx[0])), point_c.distance(point_a)),
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].to_vec();
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// Sort edges by length to ensure the longest edge is identified.
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edges_with_lengths_temp.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap());
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let terminal_edge: Option<Edge> = edges_with_lengths_temp.first().map(|(edge, _)| *edge);
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let area: Option<f32> = if types == 0 || types == 2 {
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let x1 = point_a.x;
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let y1 = point_a.y;
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let x2 = point_b.x;
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let y2 = point_b.y;
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let x3 = point_c.x;
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let y3 = point_c.y;
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// Calculate the area using the shoelace formula
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let calculated_area = (x1*(y2-y3) + x2*(y3-y1) + x3*(y1-y2)).abs() / 2.0;
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Some(calculated_area)
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} else {
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None
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};
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if types == 0 || types == 1 {
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for &(edge, length) in &edges_with_lengths_temp {
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self.vertex_connections.entry(edge.0).or_insert_with(HashSet::new).insert(edge.1);
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self.vertex_connections.entry(edge.1).or_insert_with(HashSet::new).insert(edge.0);
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self.edge_lengths.insert(edge, length);
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self.edge_to_triangles.entry(edge).or_default().push(index);
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}
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} else {
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// For types == 2, only update edge_lengths and edge_to_triangles.
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for &(edge, length) in &edges_with_lengths_temp {
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self.edge_lengths.insert(edge, length);
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self.edge_to_triangles.entry(edge).or_default().push(index);
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}
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}
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// Dynamically resize the struct in memory to accomodate the index
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if index >= self.triangles.len() {
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self.triangles.resize(index + 1, TriangleData::default());
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}
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if types == 0 || types == 2 {
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self.triangles[index] = TriangleData {
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index,
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area,
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terminal_edge,
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vertices
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};
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}
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}
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}
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pub struct Xenobalanus {
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geometry_data: GeometryData,
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points: Vec<Point>,
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triangulation: Vec<usize>,
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#[cfg(feature = "three-d")]
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nodes: Vec<crate::threedee::Point3D>,
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tetrahedrons: DelaunayStructure3D,
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}
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impl Xenobalanus {
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pub fn new() -> Self {
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Xenobalanus {
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geometry_data: GeometryData::new(),
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points: Vec::new(),
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triangulation: Vec::new(),
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#[cfg(feature = "three-d")]
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nodes: Vec::new(),
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tetrahedrons: DelaunayStructure3D::new(),
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}
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}
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pub fn point(&self, index: usize) -> Point {
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self.points[index]
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}
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pub fn points(&self) -> Vec<(f32, f32)> {
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self.points.iter()
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.map(|point| (point.x, point.y))
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.collect()
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}
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pub fn points_flat(&self) -> Vec<f32> {
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self.points.iter()
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.flat_map(|point| vec![point.x, point.y])
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.collect()
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}
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pub fn set_points(&mut self, points: Vec<Point>) {
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self.points = points
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}
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pub fn triangle(&self, index: usize) -> TriangleData {
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self.geometry_data.triangles[index].clone()
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}
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pub fn triangle_data(&self) -> &Vec<TriangleData> {
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&self.geometry_data.triangles
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}
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pub fn triangles_flat(&self) -> Vec<usize> {
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self.triangulation.clone()
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}
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pub fn triangle_vertices(&self) -> Vec<Vec<usize>> {
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self.triangulation.chunks(3).map(|chunk| {
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chunk.iter().map(|&index| index).collect()
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}).collect()
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}
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pub fn triangle_coordinates(&self) -> Vec<Vec<(f32, f32)>> {
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self.triangulation.chunks(3).map(|chunk| {
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chunk.iter().map(|&index| {
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let point = &self.points[index];
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(point.x, point.y) // Each point is represented by a Vec<f32> of its coordinates
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}).collect() // Collects points of a triangle into Vec<Vec<f32>>
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}).collect() // Collects all triangles into Vec<Vec<Vec<f32>>>
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}
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pub fn set_triangles(&mut self, vertices: Vec<usize>) {
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self.triangulation = vertices
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}
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// Additional methods moved into GeometryProcessor, operating on self.geometry_data
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pub fn random_points(&mut self, center: (f32, f32), side_length: f32, num_points: u32) {
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// generate random points in a square
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let min_x = center.0 - side_length / 2.0;
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let max_x = center.0 + side_length / 2.0;
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let min_y = center.1 - side_length / 2.0;
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let max_y = center.1 + side_length / 2.0;
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let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
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for _ in 0..num_points {
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let x = min_x + rng.gen_range(0.0..=1.0) as f32 * ( max_x - min_x);
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let y: f32 = min_y + rng.gen_range(0.0..=1.0) as f32 * ( max_y - min_y);
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self.points.push(Point {x, y});
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}
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}
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pub fn edge_lengths(&self) -> &HashMap<Edge, f32> {
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&self.geometry_data.edge_lengths
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}
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pub fn delaunay(&mut self) {
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// Convert geo::Point to delaunator::Point for triangulation
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let delaunator_points: Vec<DelaunatorPoint> = self.points.iter()
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.map(|point: &Point| DelaunatorPoint { x: point.x as f64, y: point.y as f64 })
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.collect();
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// Perform Delaunay triangulation
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let result: delaunator::Triangulation = triangulate(&delaunator_points);
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self.triangulation = result.triangles
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}
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pub fn preprocess(&mut self, types: usize, parallel: bool) {
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if parallel {
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let geometry_data = Arc::new(Mutex::new(GeometryData::new()));
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self.triangulation.par_chunks(3).enumerate().for_each(|(index, tri_idx)| {
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let gd = geometry_data.clone(); // Clone Arc for use in each thread, not the data itself
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// Perform locked update
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let mut gd_lock = gd.lock().unwrap();
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gd_lock.add_triangle(index, &self.points, tri_idx, types);
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});
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self.geometry_data = Arc::try_unwrap(geometry_data).unwrap().into_inner().unwrap();
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} else {
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self.triangulation.chunks(3).enumerate().for_each(|(index, tri_idx)| {
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self.geometry_data.add_triangle(index, &self.points, tri_idx, types);
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});
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}
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}
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pub fn delfin(
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&self,
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min_area: f32,
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min_distance: f32,
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) -> Vec<HashSet<usize>> {
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let mut void_polygons: Vec<HashSet<usize>> = Vec::new();
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let mut processed_triangles: HashSet<usize> = HashSet::new();
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// Create a sorted list of triangles by their terminal edge length that meet the minimum distance criteria.
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let mut triangles_sorted: Vec<(usize, f32)> = self.geometry_data.triangles.iter()
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.filter_map(|t| t.terminal_edge.and_then(|e| self.geometry_data.edge_lengths.get(&e).map(|&l| (t.index, l))))
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.filter(|&(_, length)| length >= min_distance)
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.collect();
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// Sort by longest edge first
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triangles_sorted.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap());
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// Iterate through triangles starting from the one with the longest terminal edge
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for (triangle_index, _) in triangles_sorted {
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// Skip if already processed
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if processed_triangles.contains(&triangle_index) {
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continue;
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}
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let mut edges_to_expand: HashSet<Edge> = HashSet::new();
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let mut current_set: HashSet<usize> = HashSet::new();
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// Seed the initial set and edges to expand
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current_set.insert(triangle_index);
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processed_triangles.insert(triangle_index);
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// Get all edges of the current triangle
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if let Some(edges) = self.geometry_data.triangles.get(triangle_index).map(|t| t.get_edges()) {
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for edge in edges {
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// Add all edges to check for neighbors to expand
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edges_to_expand.insert(edge);
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}
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}
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// Expand the set
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while let Some(edge) = edges_to_expand.iter().next().cloned() {
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edges_to_expand.remove(&edge);
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// Get neighbor triangles for this edge
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if let Some(neighbor_triangles) = self.geometry_data.edge_to_triangles.get(&edge) {
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// Iterate through neighbors
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for &neighbor_index in neighbor_triangles {
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// Skip if already processed
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if processed_triangles.contains(&neighbor_index) {
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continue;
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}
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// Get neighbor triangle
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if let Some(neighbor_triangle) = self.geometry_data.triangles.get(neighbor_index) {
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// Get neighbor triangle's terminal edge
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if let Some(neighbor_edge) = neighbor_triangle.terminal_edge {
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// If neighbor's terminal edge is edge of current triangle, add to set
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if neighbor_edge == edge {
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current_set.insert(neighbor_index);
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processed_triangles.insert(triangle_index);
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processed_triangles.insert(neighbor_index);
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// Add new neighbor edges to search
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neighbor_triangle.get_edges().into_iter().for_each(|e| { edges_to_expand.insert(e); });
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}
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}
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}
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}
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}
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}
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// Add the expanded set if more than one triangle
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if current_set.len() > 1 {
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void_polygons.push(current_set);
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}
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}
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// Retain only those sets that meet the minimum area criteria
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void_polygons.retain(|set| {
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set.iter()
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.filter_map(|&i| self.geometry_data.triangles[i].area)
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.sum::<f32>() >= min_area
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});
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void_polygons
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}
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pub fn dtscan(
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&self,
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min_pts: usize,
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max_closeness: f32,
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) -> Vec<Vec<usize>> {
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let mut clusters: Vec<Vec<usize>> = Vec::new();
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let mut visited: HashSet<usize> = HashSet::new();
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for (&vertex_idx, neighbors) in &self.geometry_data.vertex_connections {
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if visited.contains(&vertex_idx) {
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continue;
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}
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// Check if vertex is a core vertex based on the number of connections and edge lengths
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if neighbors.len() >= min_pts && neighbors.iter().all(|&n| {
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if let Some(&length) = self.geometry_data.edge_lengths.get(&Edge(min(vertex_idx, n), max(vertex_idx, n))) {
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length <= max_closeness
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} else {
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false
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}
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}) {
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let mut cluster: Vec<usize> = Vec::new();
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let mut to_expand: Vec<usize> = vec![vertex_idx];
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while let Some(current_vertex) = to_expand.pop() {
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if !visited.insert(current_vertex) {
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continue;
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}
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cluster.push(current_vertex);
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// Add neighbors that are within max_closeness to to_expand
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self.geometry_data.vertex_connections.get(¤t_vertex).map(|neighbors: &HashSet<usize>| {
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for &neighbor in neighbors {
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if let Some(&length) = self.geometry_data.edge_lengths.get(&Edge(min(current_vertex, neighbor), max(current_vertex, neighbor))) {
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if length <= max_closeness && !visited.contains(&neighbor) {
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to_expand.push(neighbor);
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}
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}
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}
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});
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}
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if !cluster.is_empty() {
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clusters.push(cluster); // Add the constructed cluster to the list of clusters
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}
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}
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}
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clusters
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}
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} |