conditional processing based on types

This commit is contained in:
randogoth 2024-03-18 11:47:30 +02:00
parent 2bf2e1293f
commit 995086ada5

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@ -14,10 +14,10 @@ struct Edge(usize, usize);
#[derive(Debug)]
struct TriangleData {
index: usize,
area: f32,
terminal_edge: Edge,
edges_with_lengths: Vec<(Edge, f32)>,
node_connections: HashSet<usize>,
area: Option<f32>,
terminal_edge: Option<Edge>,
edges_with_lengths: Option<Vec<(Edge, f32)>>,
node_connections: Option<HashSet<usize>>,
}
#[derive(Debug)]
@ -38,48 +38,61 @@ impl GeometryData {
}
}
// Function to add a triangle to the GeometryData
fn add_triangle(&mut self, index: usize, points: &[Point<f32>], tri_idx: &[usize]) {
let point_a: Point<f32> = points[tri_idx[0]];
let point_b: Point<f32> = points[tri_idx[1]];
let point_c: Point<f32> = points[tri_idx[2]];
let edges_with_lengths = [
(Edge(min(tri_idx[0], tri_idx[1]), max(tri_idx[0], tri_idx[1])), point_a.euclidean_distance(&point_b)),
(Edge(min(tri_idx[1], tri_idx[2]), max(tri_idx[1], tri_idx[2])), point_b.euclidean_distance(&point_c)),
(Edge(min(tri_idx[2], tri_idx[0]), max(tri_idx[2], tri_idx[0])), point_c.euclidean_distance(&point_a)),
];
let mut edges_sorted = edges_with_lengths.to_vec();
edges_sorted.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap());
let terminal_edge = edges_sorted[0].0;
let area = Polygon::new(LineString::from(vec![
(point_a.x(), point_a.y()),
(point_b.x(), point_b.y()),
(point_c.x(), point_c.y()),
(point_a.x(), point_a.y())
]), vec![]).unsigned_area();
let node_connections: HashSet<usize> = tri_idx.iter().cloned().collect::<HashSet<_>>();
fn add_triangle(&mut self, index: usize, points: &[Point<f32>], tri_idx: &[usize], types: usize) {
let point_a = points[tri_idx[0]];
let point_b = points[tri_idx[1]];
let point_c = points[tri_idx[2]];
let edges_with_lengths: Option<Vec<(Edge, f32)>> = if types == 0 || types == 2 {
Some([
(Edge(min(tri_idx[0], tri_idx[1]), max(tri_idx[0], tri_idx[1])), point_a.euclidean_distance(&point_b)),
(Edge(min(tri_idx[1], tri_idx[2]), max(tri_idx[1], tri_idx[2])), point_b.euclidean_distance(&point_c)),
(Edge(min(tri_idx[2], tri_idx[0]), max(tri_idx[2], tri_idx[0])), point_c.euclidean_distance(&point_a)),
].to_vec().into_iter().sorted_by(|a, b| b.1.partial_cmp(&a.1).unwrap()).collect())
} else {
None
};
let terminal_edge = edges_with_lengths.as_ref().map(|edges| edges[0].0);
let area = if types == 0 || types == 2 {
Some(Polygon::new(LineString::from(vec![
(point_a.x(), point_a.y()),
(point_b.x(), point_b.y()),
(point_c.x(), point_c.y()),
(point_a.x(), point_a.y()),
]), vec![]).unsigned_area())
} else {
None
};
let node_connections: Option<HashSet<usize>> = if types == 0 || types == 1 {
Some(tri_idx.iter().cloned().collect())
} else {
None
};
self.triangles.push(TriangleData {
index,
area,
terminal_edge,
edges_with_lengths: edges_sorted,
node_connections,
edges_with_lengths: edges_with_lengths.clone(),
node_connections: node_connections.clone(),
});
for &(edge, length) in &edges_with_lengths {
self.edge_lengths.insert(edge, length);
self.edge_to_triangles.entry(edge).or_default().push(index);
if let Some(edges) = &edges_with_lengths {
for &(edge, length) in edges {
self.edge_lengths.insert(edge, length);
self.edge_to_triangles.entry(edge).or_default().push(index);
}
}
for &vertex in tri_idx {
self.vertex_to_triangles.entry(vertex).or_default().push(index);
if let Some(nodes) = &node_connections {
for &vertex in nodes {
self.vertex_to_triangles.entry(vertex).or_default().push(index);
}
}
}
}
pub fn random_points(center: (f32, f32), radius: f32, num_points: usize) -> Vec<Point<f32>> {
@ -114,14 +127,14 @@ pub fn delaunay(points: &Vec<Point<f32>>) -> Vec<usize> {
result.triangles
}
fn preprocess(points: &[Point<f32>], triangles: &[usize]) -> GeometryData {
fn preprocess(points: &[Point<f32>], triangles: &[usize], types: usize) -> GeometryData {
let geometry_data: Arc<Mutex<GeometryData>> = Arc::new(Mutex::new(GeometryData::new()));
triangles.par_chunks(6).enumerate().for_each(|(index, tri_idx)| {
let points_clone: Vec<Point<f32>> = points.to_vec(); // Clone points to avoid borrowing issues
let gd: Arc<Mutex<GeometryData>> = geometry_data.clone(); // Clone Arc for use in each thread
gd.lock().unwrap().add_triangle(index, &points_clone, tri_idx);
gd.lock().unwrap().add_triangle(index, &points_clone, tri_idx, types);
});
// Extract the GeometryData from the Arc<Mutex<>>. This is safe to do here because
@ -147,21 +160,29 @@ fn delfin(
// Sort all triangles by the longest terminal edge
let triangles_sorted: Vec<(usize, f32)> = geometry_data.triangles.iter()
.map(|triangle_data: &TriangleData| {
let terminal_edge_length: f32 = geometry_data.edge_lengths[&triangle_data.terminal_edge];
(triangle_data.index, terminal_edge_length)
.filter_map(|triangle_data| {
// Only consider triangles with a terminal edge
triangle_data.terminal_edge.map(|terminal_edge| {
// Retrieve the length of the terminal edge if it exists
geometry_data.edge_lengths.get(&terminal_edge)
.map(|&length| (triangle_data.index, length))
}).flatten()
})
.sorted_by(|a, b| b.1.partial_cmp(&a.1).unwrap()) // Sort in descending order by edge length
.collect();
// Calculate densities based on reverse area
// Calculate areas for triangles that have an area calculated
let areas: Vec<f32> = geometry_data.triangles.par_iter()
.map(|triangle_data: &TriangleData| triangle_data.area)
.collect();
.filter_map(|triangle_data| triangle_data.area)
.map(|area| area)
.collect();
// Calculate mean and standard deviation of terminal edges lengths
let terminal_edge_lengths: Vec<f32> = geometry_data.triangles.par_iter()
.map(|triangle_data: &TriangleData| geometry_data.edge_lengths[&triangle_data.terminal_edge])
.filter_map(|triangle_data| {
triangle_data.terminal_edge.and_then(|edge| geometry_data.edge_lengths.get(&edge))
})
.cloned()
.collect();
let (mean_terminal_edge, std_terminal_edge) = mean_std(terminal_edge_lengths);
@ -185,58 +206,69 @@ fn delfin(
// Retrieve triangles that share the terminal edge, continue if less than 2 triangles share it
let triangle_data: &TriangleData = &geometry_data.triangles[triangle_index];
let terminal_edge: Edge = triangle_data.terminal_edge;
if let Some(connected_triangles) = geometry_data.edge_to_triangles.get(&terminal_edge) {
if connected_triangles.len() < 2 {
continue;
}
if let Some(terminal_edge) = triangle_data.terminal_edge {
if let Some(connected_triangles) = geometry_data.edge_to_triangles.get(&terminal_edge) {
// Proceed only if there are 2 or more triangles sharing the terminal edge
if connected_triangles.len() < 2 {
continue;
}
// Initialize the set with the current triangle and triangles directly connected via their terminal edge
let mut triangle_set: HashSet<usize> = connected_triangles.iter().cloned().collect();
triangle_set.insert(triangle_index);
processed_triangles.extend(&triangle_set);
// Dynamically expand the set based on the terminal edge sharing criterion
let mut triangles_to_expand: HashSet<usize> = triangle_set.clone();
while let Some(current_idx) = triangles_to_expand.iter().next().cloned() {
triangles_to_expand.remove(&current_idx);
// For each triangle, check its edges against the edges of the neighbors
for &neighbor_idx in connected_triangles {
if triangle_set.contains(&neighbor_idx) || processed_triangles.contains(&neighbor_idx) {
continue;
}
let neighbor_data = &geometry_data.triangles[neighbor_idx];
// Check if neighbor shares a terminal edge
if neighbor_data.terminal_edge == terminal_edge {
triangle_set.insert(neighbor_idx);
processed_triangles.insert(neighbor_idx);
triangles_to_expand.insert(neighbor_idx);
// Initialize the set with the current triangle and triangles directly connected via their terminal edge
let mut triangle_set: HashSet<usize> = connected_triangles.iter().cloned().collect();
triangle_set.insert(triangle_index);
processed_triangles.extend(&triangle_set);
// Dynamically expand the set based on the terminal edge sharing criterion
let mut triangles_to_expand: HashSet<usize> = triangle_set.clone();
while let Some(current_idx) = triangles_to_expand.iter().next().cloned() {
// Remove the current triangle index from the set to avoid reprocessing
triangles_to_expand.remove(&current_idx);
// Iterate over each triangle that shares a terminal edge
for &neighbor_idx in connected_triangles {
// Skip if this triangle has already been considered or processed
if triangle_set.contains(&neighbor_idx) || processed_triangles.contains(&neighbor_idx) {
continue;
}
// Safely access the neighbor triangle's data using its index
if let Some(neighbor_data) = geometry_data.triangles.get(neighbor_idx) {
// Check if the neighbor shares the same terminal edge
// Directly compare the terminal edges as they are both Option<Edge>
if neighbor_data.terminal_edge == Some(terminal_edge) {
// If they share the same terminal edge, include the neighbor in the current void polygon set
triangle_set.insert(neighbor_idx);
processed_triangles.insert(neighbor_idx);
triangles_to_expand.insert(neighbor_idx);
}
}
}
}
}
// Add the expanded set to void polygons
void_polygons.push(triangle_set);
} else {
// If no connected triangles are found for the terminal edge, simply skip to the next triangle
continue;
// Add the expanded set to void polygons
void_polygons.push(triangle_set);
} else {
// If no connected triangles are found for the terminal edge, simply skip to the next triangle
continue;
}
}
}
// Filter out void polygon sets
void_polygons.retain(|poly_set: &HashSet<usize>| {
// Calculate the total area of the polygon set by summing the areas of the triangles it contains
// Calculate the total area of the polygon set by summing the areas of the triangles it contains.
let total_area: f32 = poly_set.iter()
.filter_map(|&idx| geometry_data.triangles.get(idx))
.map(|triangle_data: &TriangleData| triangle_data.area)
.filter_map(|&idx| geometry_data.triangles.get(idx).and_then(|td| td.area))
.sum();
// Calculate the area Z-score
let area_z_score: f32 = (total_area - mean_area) / std_area;
// Filter based on the area Z-score and the minimum number of triangles
// Calculate the area Z-score if std_area is non-zero to avoid division by zero.
let area_z_score: f32 = if std_area != 0.0 {
(total_area - mean_area) / std_area
} else {
-5.0
};
// Filter based on the area Z-score and the minimum number of triangles.
area_z_score >= min_area && poly_set.len() >= 3
});
@ -248,9 +280,9 @@ fn main() {
let triangles_indices: Vec<usize> = delaunay(&points);
// Preprocess to create GeometryData
let geometry_data: GeometryData = preprocess(&points, &triangles_indices);
let geometry_data: GeometryData = preprocess(&points, &triangles_indices, 0);
// Define minimum voidness and minimum distance for delfin function
// Define minimum area and minimum distance for delfin function
let min_area: f32 = 4.0; // Example threshold for voidness
let min_distance: f32 = 1.0; // Example threshold for minimum distance (Z-score)