turned into class

This commit is contained in:
randogoth 2024-03-27 11:08:13 +02:00
parent 29e483be04
commit 1b4a538dff
2 changed files with 218 additions and 173 deletions

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@ -14,7 +14,7 @@ DTSCAN was developed by Kim, Jongwon, and Jeongho Cho. "[Delaunay triangulation-
## Functions ## Functions
The combined Xenobalanus implementation is comprised of several key functions: The Xenobalanus class is comprised of several key methods:
- `random_points`: Generates uniformly distributed random points for testing. - `random_points`: Generates uniformly distributed random points for testing.
- `delaunay`: A wrapper of the [Delaunator crate](https://docs.rs/delaunator/latest/delaunator/). Performs Delaunay Triangulation on a given set of points to find their triangular connections. - `delaunay`: A wrapper of the [Delaunator crate](https://docs.rs/delaunator/latest/delaunator/). Performs Delaunay Triangulation on a given set of points to find their triangular connections.
@ -29,31 +29,33 @@ Below is an example code snippet that demonstrates the workflow. This example ge
```rust ```rust
use geo::Point; use geo::Point;
use std::collections::{HashSet}; use std::collections::{HashSet};
use xenobalanus::{delaunay, random_points, preprocess, dtscan, delfin, GeometryData}; use xenobalanus;
fn main() { fn main() {
// Define test area and random points // Define test area and random points
let dots: u32 = 10000; let dots: u32 = 10000;
let side_length: f32 = 10000.0; let side_length: f32 = 10000.0;
let points: Vec<Point<f32>> = random_points((0.0, 0.0), side_length, dots); let mut xeno = Xenobalanus::new();
xeno.random_points((0.0, 0.0), side_length, dots);
println!("Generated {:#?} random dots", dots); println!("Generated {:#?} random dots", dots);
// Run Delaunay triangulation // Run Delaunay triangulation
let triangles_indices: Vec<usize> = delaunay(&points); xeno.delaunay();
println!("Generated Delaunay triangulation"); println!("Generated Delaunay triangulation");
// Pre-process triangles // Pre-process triangles
let geometry_data: GeometryData = preprocess(&points, &triangles_indices, 0); xeno.preprocess(0);
// Execute delfin function with the generated GeometryData // Execute delfin function with the generated GeometryData
let min_area: f32 = 1000.0; // threshold for voidness let min_area: f32 = 1000.0; // threshold for voidness
let min_distance: f32 = 200.0; // threshold for minimum distance let min_distance: f32 = 200.0; // threshold for minimum distance
let void_polygons: Vec<HashSet<usize>> = delfin(&geometry_data, min_area, min_distance); let void_polygons: Vec<HashSet<usize>> = xeno.delfin(min_area, min_distance);
println!("Found {:#?} Voids", void_polygons.len()); println!("Found {:#?} Voids", void_polygons.len());
// Execute DTSCAN with the prepared data // Execute DTSCAN with the prepared data
let min_pts: usize = 5; // threshold for minimum number of points let min_pts: usize = 5; // threshold for minimum number of points
let max_closeness: f32 = 100.5; // threshold for maximum closeness let max_closeness: f32 = 100.5; // threshold for maximum closeness
let clusters: Vec<Vec<usize>> = dtscan(&geometry_data, min_pts, max_closeness); let clusters: Vec<Vec<usize>> = xeno.dtscan(min_pts, max_closeness);
println!("Found {:#?} Attractors", clusters.len()); println!("Found {:#?} Attractors", clusters.len());
} }
```

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@ -35,7 +35,6 @@ impl GeometryData {
vertex_connections: HashMap::new(), // Adjusted for DTSCAN vertex_connections: HashMap::new(), // Adjusted for DTSCAN
} }
} }
fn add_triangle(&mut self, index: usize, points: &[Point<f32>], tri_idx: &[usize], types: usize) { fn add_triangle(&mut self, index: usize, points: &[Point<f32>], tri_idx: &[usize], types: usize) {
let point_a: Point<f32> = points[tri_idx[0]]; let point_a: Point<f32> = points[tri_idx[0]];
let point_b: Point<f32> = points[tri_idx[1]]; let point_b: Point<f32> = points[tri_idx[1]];
@ -89,200 +88,244 @@ impl GeometryData {
vertices vertices
}); });
} }
} }
} }
fn distance(x1: f32, y1: f32, x2: f32, y2: f32) -> f32 { fn distance(x1: f32, y1: f32, x2: f32, y2: f32) -> f32 {
((x2 - x1).powi(2) + (y2 - y1).powi(2)).sqrt() ((x2 - x1).powi(2) + (y2 - y1).powi(2)).sqrt()
} }
pub fn random_points(center: (f32, f32), side_length: f32, num_points: u32) -> Vec<Point<f32>> { pub struct Xenobalanus {
// generate random points in a square geometry_data: GeometryData,
let min_x = center.0 - side_length / 2.0; points: Vec<Point<f32>>,
let max_x = center.0 + side_length / 2.0; triangles: Vec<usize>,
let min_y = center.1 - side_length / 2.0;
let max_y = center.1 + side_length / 2.0;
let mut points: Vec<Point<f32>> = Vec::with_capacity(num_points as usize);
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
for _ in 0..num_points {
let x = min_x + rng.gen_range(0.0..=1.0) as f32 * ( max_x - min_x);
let y: f32 = min_y + rng.gen_range(0.0..=1.0) as f32 * ( max_y - min_y);
points.push(Point::new(x, y));
}
points
} }
pub fn delaunay(points: &Vec<Point<f32>>) -> Vec<usize> { impl Xenobalanus {
// Convert geo::Point<f32> to delaunator::Point for triangulation pub fn new() -> Self {
let delaunator_points: Vec<DelaunatorPoint> = points.iter() Xenobalanus {
geometry_data: GeometryData::new(),
points: Vec::new(),
triangles: Vec::new(),
}
}
pub fn points(&self) -> Vec<Vec<f32>> {
self.points.iter()
.map(|point| vec![point.x(), point.y()])
.collect()
}
pub fn points_flat(&self) -> Vec<f32> {
self.points.iter()
.flat_map(|point| vec![point.x(), point.y()])
.collect()
}
pub fn triangles(&self) -> Vec<usize> {
self.triangles.clone()
}
pub fn triangle_vertices(&self) -> Vec<Vec<usize>> {
self.triangles.chunks(3).map(|chunk| {
chunk.iter().map(|&index| index).collect()
}).collect()
}
pub fn triangles_coordinates(&self) -> Vec<Vec<f32>> {
self.triangles.chunks(3).map(|chunk| {
chunk.iter().flat_map(|&index| {
let point = &self.points[index];
vec![point.x(), point.y()]
}).collect()
}).collect()
}
// Additional methods moved into GeometryProcessor, operating on self.geometry_data
pub fn random_points(&mut self, center: (f32, f32), side_length: f32, num_points: u32) {
// generate random points in a square
let min_x = center.0 - side_length / 2.0;
let max_x = center.0 + side_length / 2.0;
let min_y = center.1 - side_length / 2.0;
let max_y = center.1 + side_length / 2.0;
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
for _ in 0..num_points {
let x = min_x + rng.gen_range(0.0..=1.0) as f32 * ( max_x - min_x);
let y: f32 = min_y + rng.gen_range(0.0..=1.0) as f32 * ( max_y - min_y);
self.points.push(Point::new(x, y));
}
}
pub fn delaunay(&mut self) {
// Convert geo::Point<f32> to delaunator::Point for triangulation
let delaunator_points: Vec<DelaunatorPoint> = self.points.iter()
.map(|point: &Point<f32>| DelaunatorPoint { x: point.x() as f64, y: point.y() as f64 }) .map(|point: &Point<f32>| DelaunatorPoint { x: point.x() as f64, y: point.y() as f64 })
.collect(); .collect();
// Perform Delaunay triangulation // Perform Delaunay triangulation
let result: delaunator::Triangulation = triangulate(&delaunator_points); let result: delaunator::Triangulation = triangulate(&delaunator_points);
self.triangles = result.triangles
}
// Return the indices of points in the triangles pub fn preprocess(&mut self, types: usize) {
result.triangles let geometry_data = Arc::new(Mutex::new(GeometryData::new()));
}
pub fn preprocess(points: &[Point<f32>], triangles: &[usize], types: usize) -> GeometryData { self.triangles.par_chunks(3).enumerate().for_each(|(index, tri_idx)| {
let geometry_data = Arc::new(Mutex::new(GeometryData::new())); let gd = geometry_data.clone(); // Clone Arc for use in each thread
triangles.par_chunks(3).enumerate().for_each(|(index, tri_idx)| { gd.lock().unwrap().add_triangle(index, &self.points, tri_idx, types);
let gd = geometry_data.clone(); // Clone Arc for use in each thread });
gd.lock().unwrap().add_triangle(index, points, tri_idx, types); self.geometry_data = Arc::try_unwrap(geometry_data).unwrap().into_inner().unwrap()
}); }
Arc::try_unwrap(geometry_data).unwrap().into_inner().unwrap() pub fn delfin(
} &self,
min_area: f32,
pub fn delfin( min_distance: f32,
geometry_data: &GeometryData, ) -> Vec<HashSet<usize>> {
min_area: f32,
min_distance: f32,
) -> Vec<HashSet<usize>> {
// Sort all triangles by the longest terminal edge
let triangles_sorted: Vec<(usize, f32)> = geometry_data.triangles.iter()
.filter_map(|triangle_data| {
// Only consider triangles with a terminal edge
triangle_data.terminal_edge.map(|terminal_edge| {
// Retrieve the length of the terminal edge if it exists
geometry_data.edge_lengths.get(&terminal_edge)
.map(|&length| (triangle_data.index, length))
}).flatten()
})
.sorted_by(|a, b| b.1.partial_cmp(&a.1).unwrap()) // Sort in descending order by edge length
.collect();
let mut void_polygons: Vec<HashSet<usize>> = Vec::new();
let mut processed_triangles: HashSet<usize> = HashSet::new();
for &(triangle_index, terminal_edge_length) in &triangles_sorted {
// Skip if this triangle has already been processed
if processed_triangles.contains(&triangle_index) {
continue;
}
// Continue if the terminal edge length is below the minimum distance threshold // Sort all triangles by the longest terminal edge
if terminal_edge_length < min_distance { let triangles_sorted: Vec<(usize, f32)> = self.geometry_data.triangles.iter()
continue; .filter_map(|triangle_data| {
} // Only consider triangles with a terminal edge
triangle_data.terminal_edge.map(|terminal_edge| {
// Retrieve triangles that share the terminal edge, continue if less than 2 triangles share it // Retrieve the length of the terminal edge if it exists
let triangle_data: &TriangleData = &geometry_data.triangles[triangle_index]; self.geometry_data.edge_lengths.get(&terminal_edge)
if let Some(terminal_edge) = triangle_data.terminal_edge { .map(|&length| (triangle_data.index, length))
if let Some(connected_triangles) = geometry_data.edge_to_triangles.get(&terminal_edge) { }).flatten()
// Proceed only if there are 2 or more triangles sharing the terminal edge })
if connected_triangles.len() < 2 { .sorted_by(|a, b| b.1.partial_cmp(&a.1).unwrap()) // Sort in descending order by edge length
continue; .collect();
}
// Initialize the set with the current triangle and triangles directly connected via their terminal edge let mut void_polygons: Vec<HashSet<usize>> = Vec::new();
let mut triangle_set: HashSet<usize> = connected_triangles.iter().cloned().collect(); let mut processed_triangles: HashSet<usize> = HashSet::new();
triangle_set.insert(triangle_index);
processed_triangles.extend(&triangle_set); for &(triangle_index, terminal_edge_length) in &triangles_sorted {
// Skip if this triangle has already been processed
if processed_triangles.contains(&triangle_index) {
continue;
}
// Dynamically expand the set based on the terminal edge sharing criterion // Continue if the terminal edge length is below the minimum distance threshold
let mut triangles_to_expand: HashSet<usize> = triangle_set.clone(); if terminal_edge_length < min_distance {
while let Some(current_idx) = triangles_to_expand.iter().next().cloned() {
// Remove the current triangle index from the set to avoid reprocessing
triangles_to_expand.remove(&current_idx);
// Iterate over each triangle that shares a terminal edge
for &neighbor_idx in connected_triangles {
// Skip if this triangle has already been considered or processed
if triangle_set.contains(&neighbor_idx) || processed_triangles.contains(&neighbor_idx) {
continue;
}
// Safely access the neighbor triangle's data using its index
if let Some(neighbor_data) = geometry_data.triangles.get(neighbor_idx) {
// Check if the neighbor shares the same terminal edge
// Directly compare the terminal edges as they are both Option<Edge>
if neighbor_data.terminal_edge == Some(terminal_edge) {
// If they share the same terminal edge, include the neighbor in the current void polygon set
triangle_set.insert(neighbor_idx);
processed_triangles.insert(neighbor_idx);
triangles_to_expand.insert(neighbor_idx);
}
}
}
}
// Add the expanded set to void polygons
void_polygons.push(triangle_set);
} else {
// If no connected triangles are found for the terminal edge, simply skip to the next triangle
continue; continue;
} }
}
} // Retrieve triangles that share the terminal edge, continue if less than 2 triangles share it
let triangle_data: &TriangleData = &self.geometry_data.triangles[triangle_index];
// Filter out void polygon sets if let Some(terminal_edge) = triangle_data.terminal_edge {
void_polygons.retain(|poly_set: &HashSet<usize>| { if let Some(connected_triangles) = self.geometry_data.edge_to_triangles.get(&terminal_edge) {
// Calculate the total area of the polygon set by summing the areas of the triangles it contains. // Proceed only if there are 2 or more triangles sharing the terminal edge
let total_area: f32 = poly_set.iter() if connected_triangles.len() < 2 {
.filter_map(|&idx| geometry_data.triangles.get(idx).and_then(|td| td.area)) continue;
.sum(); }
// Filter based on the area and the minimum number of triangles. // Initialize the set with the current triangle and triangles directly connected via their terminal edge
total_area >= min_area && poly_set.len() >= 3 let mut triangle_set: HashSet<usize> = connected_triangles.iter().cloned().collect();
}); triangle_set.insert(triangle_index);
processed_triangles.extend(&triangle_set);
return void_polygons;
// Dynamically expand the set based on the terminal edge sharing criterion
} let mut triangles_to_expand: HashSet<usize> = triangle_set.clone();
while let Some(current_idx) = triangles_to_expand.iter().next().cloned() {
pub fn dtscan( // Remove the current triangle index from the set to avoid reprocessing
geometry_data: &GeometryData, triangles_to_expand.remove(&current_idx);
min_pts: usize,
max_closeness: f32, // Iterate over each triangle that shares a terminal edge
) -> Vec<Vec<usize>> { for &neighbor_idx in connected_triangles {
let mut clusters: Vec<Vec<usize>> = Vec::new(); // Skip if this triangle has already been considered or processed
let mut visited: HashSet<usize> = HashSet::new(); if triangle_set.contains(&neighbor_idx) || processed_triangles.contains(&neighbor_idx) {
continue;
for (&vertex_idx, neighbors) in &geometry_data.vertex_connections { }
if visited.contains(&vertex_idx) {
continue; // Safely access the neighbor triangle's data using its index
} if let Some(neighbor_data) = self.geometry_data.triangles.get(neighbor_idx) {
// Check if vertex is a core vertex based on the number of connections and edge lengths // Check if the neighbor shares the same terminal edge
if neighbors.len() >= min_pts && neighbors.iter().all(|&n| { // Directly compare the terminal edges as they are both Option<Edge>
if let Some(&length) = geometry_data.edge_lengths.get(&Edge(min(vertex_idx, n), max(vertex_idx, n))) { if neighbor_data.terminal_edge == Some(terminal_edge) {
length <= max_closeness // If they share the same terminal edge, include the neighbor in the current void polygon set
} else { triangle_set.insert(neighbor_idx);
false processed_triangles.insert(neighbor_idx);
} triangles_to_expand.insert(neighbor_idx);
}) { }
let mut cluster: Vec<usize> = Vec::new();
let mut to_expand: Vec<usize> = vec![vertex_idx];
while let Some(current_vertex) = to_expand.pop() {
if !visited.insert(current_vertex) {
continue;
}
cluster.push(current_vertex);
// Add neighbors that are within max_closeness to to_expand
geometry_data.vertex_connections.get(&current_vertex).map(|neighbors: &HashSet<usize>| {
for &neighbor in neighbors {
if let Some(&length) = geometry_data.edge_lengths.get(&Edge(min(current_vertex, neighbor), max(current_vertex, neighbor))) {
if length <= max_closeness && !visited.contains(&neighbor) {
to_expand.push(neighbor);
} }
} }
} }
});
} // Add the expanded set to void polygons
void_polygons.push(triangle_set);
if !cluster.is_empty() { } else {
clusters.push(cluster); // Add the constructed cluster to the list of clusters // If no connected triangles are found for the terminal edge, simply skip to the next triangle
continue;
}
} }
} }
// Filter out void polygon sets
void_polygons.retain(|poly_set: &HashSet<usize>| {
// Calculate the total area of the polygon set by summing the areas of the triangles it contains.
let total_area: f32 = poly_set.iter()
.filter_map(|&idx| self.geometry_data.triangles.get(idx).and_then(|td| td.area))
.sum();
// Filter based on the area and the minimum number of triangles.
total_area >= min_area && poly_set.len() >= 3
});
return void_polygons;
} }
clusters pub fn dtscan(
&self,
min_pts: usize,
max_closeness: f32,
) -> Vec<Vec<usize>> {
let mut clusters: Vec<Vec<usize>> = Vec::new();
let mut visited: HashSet<usize> = HashSet::new();
for (&vertex_idx, neighbors) in &self.geometry_data.vertex_connections {
if visited.contains(&vertex_idx) {
continue;
}
// Check if vertex is a core vertex based on the number of connections and edge lengths
if neighbors.len() >= min_pts && neighbors.iter().all(|&n| {
if let Some(&length) = self.geometry_data.edge_lengths.get(&Edge(min(vertex_idx, n), max(vertex_idx, n))) {
length <= max_closeness
} else {
false
}
}) {
let mut cluster: Vec<usize> = Vec::new();
let mut to_expand: Vec<usize> = vec![vertex_idx];
while let Some(current_vertex) = to_expand.pop() {
if !visited.insert(current_vertex) {
continue;
}
cluster.push(current_vertex);
// Add neighbors that are within max_closeness to to_expand
self.geometry_data.vertex_connections.get(&current_vertex).map(|neighbors: &HashSet<usize>| {
for &neighbor in neighbors {
if let Some(&length) = self.geometry_data.edge_lengths.get(&Edge(min(current_vertex, neighbor), max(current_vertex, neighbor))) {
if length <= max_closeness && !visited.contains(&neighbor) {
to_expand.push(neighbor);
}
}
}
});
}
if !cluster.is_empty() {
clusters.push(cluster); // Add the constructed cluster to the list of clusters
}
}
}
clusters
}
} }