simplified, cleaned up
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parent
1b4a538dff
commit
101116f833
3 changed files with 132 additions and 111 deletions
239
src/lib.rs
239
src/lib.rs
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@ -1,12 +1,20 @@
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use delaunator::{triangulate, Point as DelaunatorPoint};
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use geo::{Point, Polygon, LineString, Area};
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use itertools::Itertools;
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use rand::Rng;
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use rayon::prelude::*;
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use std::cmp::{min, max};
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use std::collections::{HashMap, HashSet};
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use std::sync::{Arc, Mutex};
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#[derive(Debug, Clone, Copy)]
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pub struct Point {
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x: f32,
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y: f32
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}
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fn distance(a: Point, b: Point) -> f32 {
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( (b.x - a.x).powi(2) + (b.y - a.y).powi(2) ).sqrt()
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}
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#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
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pub struct Edge(usize, usize);
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@ -18,6 +26,24 @@ pub struct TriangleData {
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pub vertices: Vec<usize>
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}
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impl TriangleData {
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pub fn get_edges(&self) -> Vec<Edge> {
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let mut edges = Vec::new();
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if self.vertices.len() >= 3 {
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for i in 0..self.vertices.len() {
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let v1 = self.vertices[i];
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let v2 = if i + 1 < self.vertices.len() {
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self.vertices[i + 1]
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} else {
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self.vertices[0]
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};
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edges.push(if v1 < v2 { Edge(v1, v2) } else { Edge(v2, v1) });
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}
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}
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edges
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}
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}
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#[derive(Debug)]
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pub struct GeometryData {
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pub triangles: Vec<TriangleData>,
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@ -35,35 +61,41 @@ impl GeometryData {
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vertex_connections: HashMap::new(), // Adjusted for DTSCAN
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}
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}
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fn add_triangle(&mut self, index: usize, points: &[Point<f32>], tri_idx: &[usize], types: usize) {
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let point_a: Point<f32> = points[tri_idx[0]];
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let point_b: Point<f32> = points[tri_idx[1]];
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let point_c: Point<f32> = points[tri_idx[2]];
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fn add_triangle(&mut self, index: usize, points: &[Point], tri_idx: &[usize], types: usize) {
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let point_a: Point = points[tri_idx[0]];
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let point_b: Point = points[tri_idx[1]];
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let point_c: Point = points[tri_idx[2]];
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let mut vertices = vec![tri_idx[0], tri_idx[1], tri_idx[2]];
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vertices.sort_unstable();
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// Temporarily store edges_with_lengths for sorting and determining the terminal_edge.
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let mut edges_with_lengths_temp = [
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(Edge(min(tri_idx[0], tri_idx[1]), max(tri_idx[0], tri_idx[1])), distance(point_a.x(), point_a.y(), point_b.x(), point_b.y())),
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(Edge(min(tri_idx[1], tri_idx[2]), max(tri_idx[1], tri_idx[2])), distance(point_b.x(), point_b.y(), point_c.x(), point_c.y())),
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(Edge(min(tri_idx[2], tri_idx[0]), max(tri_idx[2], tri_idx[0])), distance(point_c.x(), point_c.y(), point_a.x(), point_a.y())),
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(Edge(min(tri_idx[0], tri_idx[1]), max(tri_idx[0], tri_idx[1])), distance(point_a, point_b)),
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(Edge(min(tri_idx[1], tri_idx[2]), max(tri_idx[1], tri_idx[2])), distance(point_b, point_c)),
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(Edge(min(tri_idx[2], tri_idx[0]), max(tri_idx[2], tri_idx[0])), distance(point_c, point_a)),
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].to_vec();
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// Sort edges by length to ensure the longest edge is identified.
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edges_with_lengths_temp.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap());
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let terminal_edge: Option<Edge> = edges_with_lengths_temp.first().map(|(edge, _)| *edge);
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let area: Option<f32> = if types == 0 || types == 2 {
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Some(Polygon::new(LineString::from(vec![
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(point_a.x(), point_a.y()),
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(point_b.x(), point_b.y()),
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(point_c.x(), point_c.y()),
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(point_a.x(), point_a.y()),
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]), vec![]).unsigned_area())
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let x1 = point_a.x;
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let y1 = point_a.y;
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let x2 = point_b.x;
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let y2 = point_b.y;
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let x3 = point_c.x;
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let y3 = point_c.y;
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// Calculate the area using the shoelace formula
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let calculated_area = (x1*(y2-y3) + x2*(y3-y1) + x3*(y1-y2)).abs() / 2.0;
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Some(calculated_area)
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} else {
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None
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};
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};
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if types == 0 || types == 1 {
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for &(edge, length) in &edges_with_lengths_temp {
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@ -92,13 +124,9 @@ impl GeometryData {
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}
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fn distance(x1: f32, y1: f32, x2: f32, y2: f32) -> f32 {
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((x2 - x1).powi(2) + (y2 - y1).powi(2)).sqrt()
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}
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pub struct Xenobalanus {
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geometry_data: GeometryData,
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points: Vec<Point<f32>>,
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points: Vec<Point>,
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triangles: Vec<usize>,
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}
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@ -113,13 +141,13 @@ impl Xenobalanus {
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pub fn points(&self) -> Vec<Vec<f32>> {
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self.points.iter()
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.map(|point| vec![point.x(), point.y()])
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.map(|point| vec![point.x, point.y])
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.collect()
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}
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pub fn points_flat(&self) -> Vec<f32> {
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self.points.iter()
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.flat_map(|point| vec![point.x(), point.y()])
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.flat_map(|point| vec![point.x, point.y])
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.collect()
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}
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@ -133,13 +161,13 @@ impl Xenobalanus {
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}).collect()
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}
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pub fn triangles_coordinates(&self) -> Vec<Vec<f32>> {
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pub fn triangle_coordinates(&self) -> Vec<Vec<Vec<f32>>> {
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self.triangles.chunks(3).map(|chunk| {
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chunk.iter().flat_map(|&index| {
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chunk.iter().map(|&index| {
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let point = &self.points[index];
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vec![point.x(), point.y()]
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}).collect()
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}).collect()
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vec![point.x, point.y] // Each point is represented by a Vec<f32> of its coordinates
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}).collect() // Collects points of a triangle into Vec<Vec<f32>>
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}).collect() // Collects all triangles into Vec<Vec<Vec<f32>>>
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}
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// Additional methods moved into GeometryProcessor, operating on self.geometry_data
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@ -153,14 +181,14 @@ impl Xenobalanus {
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for _ in 0..num_points {
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let x = min_x + rng.gen_range(0.0..=1.0) as f32 * ( max_x - min_x);
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let y: f32 = min_y + rng.gen_range(0.0..=1.0) as f32 * ( max_y - min_y);
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self.points.push(Point::new(x, y));
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self.points.push(Point {x, y});
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}
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}
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pub fn delaunay(&mut self) {
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// Convert geo::Point<f32> to delaunator::Point for triangulation
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// Convert geo::Point to delaunator::Point for triangulation
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let delaunator_points: Vec<DelaunatorPoint> = self.points.iter()
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.map(|point: &Point<f32>| DelaunatorPoint { x: point.x() as f64, y: point.y() as f64 })
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.map(|point: &Point| DelaunatorPoint { x: point.x as f64, y: point.y as f64 })
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.collect();
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// Perform Delaunay triangulation
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@ -173,7 +201,6 @@ impl Xenobalanus {
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self.triangles.par_chunks(3).enumerate().for_each(|(index, tri_idx)| {
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let gd = geometry_data.clone(); // Clone Arc for use in each thread
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gd.lock().unwrap().add_triangle(index, &self.points, tri_idx, types);
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});
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@ -185,98 +212,92 @@ impl Xenobalanus {
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min_area: f32,
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min_distance: f32,
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) -> Vec<HashSet<usize>> {
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// Sort all triangles by the longest terminal edge
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let triangles_sorted: Vec<(usize, f32)> = self.geometry_data.triangles.iter()
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.filter_map(|triangle_data| {
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// Only consider triangles with a terminal edge
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triangle_data.terminal_edge.map(|terminal_edge| {
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// Retrieve the length of the terminal edge if it exists
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self.geometry_data.edge_lengths.get(&terminal_edge)
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.map(|&length| (triangle_data.index, length))
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}).flatten()
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})
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.sorted_by(|a, b| b.1.partial_cmp(&a.1).unwrap()) // Sort in descending order by edge length
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.collect();
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let mut void_polygons: Vec<HashSet<usize>> = Vec::new();
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let mut processed_triangles: HashSet<usize> = HashSet::new();
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for &(triangle_index, terminal_edge_length) in &triangles_sorted {
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// Skip if this triangle has already been processed
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// Create a sorted list of triangles by their terminal edge length that meet the minimum distance criteria.
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let mut triangles_sorted: Vec<(usize, f32)> = self.geometry_data.triangles.iter()
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.filter_map(|t| t.terminal_edge.and_then(|e| self.geometry_data.edge_lengths.get(&e).map(|&l| (t.index, l))))
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.filter(|&(_, length)| length >= min_distance)
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.collect();
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// Sort by longest edge first
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triangles_sorted.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap());
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// Iterate through triangles starting from the one with the longest terminal edge
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for (triangle_index, _) in triangles_sorted {
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// Skip if already processed
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if processed_triangles.contains(&triangle_index) {
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continue;
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}
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// Continue if the terminal edge length is below the minimum distance threshold
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if terminal_edge_length < min_distance {
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continue;
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}
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let mut edges_to_expand: HashSet<Edge> = HashSet::new();
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let mut current_set: HashSet<usize> = HashSet::new();
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// Seed the initial set and edges to expand
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current_set.insert(triangle_index);
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// processed_triangles.insert(triangle_index);
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// Get all edges of the current triangle
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if let Some(edges) = self.geometry_data.triangles.get(triangle_index).map(|t| t.get_edges()) {
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for edge in edges {
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// Add all edges to check for neighbors to expand
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edges_to_expand.insert(edge);
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}
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}
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// Retrieve triangles that share the terminal edge, continue if less than 2 triangles share it
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let triangle_data: &TriangleData = &self.geometry_data.triangles[triangle_index];
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if let Some(terminal_edge) = triangle_data.terminal_edge {
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if let Some(connected_triangles) = self.geometry_data.edge_to_triangles.get(&terminal_edge) {
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// Proceed only if there are 2 or more triangles sharing the terminal edge
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if connected_triangles.len() < 2 {
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continue;
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}
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// Initialize the set with the current triangle and triangles directly connected via their terminal edge
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let mut triangle_set: HashSet<usize> = connected_triangles.iter().cloned().collect();
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triangle_set.insert(triangle_index);
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processed_triangles.extend(&triangle_set);
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// Dynamically expand the set based on the terminal edge sharing criterion
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let mut triangles_to_expand: HashSet<usize> = triangle_set.clone();
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while let Some(current_idx) = triangles_to_expand.iter().next().cloned() {
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// Remove the current triangle index from the set to avoid reprocessing
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triangles_to_expand.remove(¤t_idx);
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// Iterate over each triangle that shares a terminal edge
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for &neighbor_idx in connected_triangles {
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// Skip if this triangle has already been considered or processed
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if triangle_set.contains(&neighbor_idx) || processed_triangles.contains(&neighbor_idx) {
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continue;
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}
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// Safely access the neighbor triangle's data using its index
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if let Some(neighbor_data) = self.geometry_data.triangles.get(neighbor_idx) {
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// Check if the neighbor shares the same terminal edge
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// Directly compare the terminal edges as they are both Option<Edge>
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if neighbor_data.terminal_edge == Some(terminal_edge) {
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// If they share the same terminal edge, include the neighbor in the current void polygon set
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triangle_set.insert(neighbor_idx);
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processed_triangles.insert(neighbor_idx);
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triangles_to_expand.insert(neighbor_idx);
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// Expand the set
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while let Some(edge) = edges_to_expand.iter().next().cloned() {
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edges_to_expand.remove(&edge);
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// Get neighbor triangles for this edge
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if let Some(triangles) = self.geometry_data.edge_to_triangles.get(&edge) {
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// Iterate through neighbors
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for &neighbor_index in triangles {
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// Skip if already processed
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if processed_triangles.contains(&neighbor_index) {
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continue;
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}
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// Get neighbor triangle
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if let Some(neighbor_triangle) = self.geometry_data.triangles.get(neighbor_index) {
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// Get neighbor triangle's terminal edge
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if let Some(neighbor_edge) = neighbor_triangle.terminal_edge {
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// If neighbor's terminal edge is edge of current triangle, add to set
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if neighbor_edge == edge {
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current_set.insert(neighbor_index);
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processed_triangles.insert(triangle_index);
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processed_triangles.insert(neighbor_index);
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// Add new neighbor edges to search
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neighbor_triangle.get_edges().into_iter().for_each(|e| { edges_to_expand.insert(e); });
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}
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}
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}
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}
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// Add the expanded set to void polygons
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void_polygons.push(triangle_set);
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} else {
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// If no connected triangles are found for the terminal edge, simply skip to the next triangle
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continue;
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}
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}
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}
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// Filter out void polygon sets
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void_polygons.retain(|poly_set: &HashSet<usize>| {
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// Calculate the total area of the polygon set by summing the areas of the triangles it contains.
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let total_area: f32 = poly_set.iter()
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.filter_map(|&idx| self.geometry_data.triangles.get(idx).and_then(|td| td.area))
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.sum();
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// Filter based on the area and the minimum number of triangles.
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total_area >= min_area && poly_set.len() >= 3
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// Add the expanded set if more than one triangle
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if current_set.len() > 1 {
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void_polygons.push(current_set);
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}
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}
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println!("{:#?}", void_polygons);
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// Retain only those sets that meet the minimum area criteria
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void_polygons.retain(|set| {
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set.iter()
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.filter_map(|&i| self.geometry_data.triangles[i].area)
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.sum::<f32>() >= min_area
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});
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return void_polygons;
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}
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void_polygons
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}
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pub fn dtscan(
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&self,
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