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+name = "triturus" +version = "0.1.0" +edition = "2021" + +# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +delaunator = "1.0.2" +geo = "0.28.0" +rand = "0.8.5" diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..8cfb0a5 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,90 @@ +use geo::{Point, Polygon, LineString, EuclideanDistance, Area}; +use std::collections::{HashMap, HashSet}; +use std::cmp::{min, max}; +use rand::Rng; +use delaunator::{triangulate, Point as DelaunatorPoint}; + +pub fn random_points(center: (f32, f32), radius: f32, num_points: usize) -> Vec> { + let mut rng: rand::prelude::ThreadRng = rand::thread_rng(); + let mut points: Vec> = Vec::with_capacity(num_points); + + for _ in 0..num_points { + // Generate a random angle between 0 and 2*PI. + let angle: f32 = rng.gen_range(0.0..(2.0 * std::f32::consts::PI)); + // Generate a random radius to ensure uniform distribution within the circle. + let r: f32 = (rng.gen_range(0.0..=1.0) as f32).sqrt() * radius; + // Calculate x and y coordinates based on the random angle and radius. + let x: f32 = center.0 + r * angle.cos(); + let y: f32 = center.1 + r * angle.sin(); + // Add the generated point to the points vector. + points.push(Point::new(x, y)); + } + + points +} + +pub fn delaunay(points: Vec>) -> Vec { + // Convert geo::Point to delaunator::Point for triangulation + let delaunator_points: Vec = points.iter() + .map(|point: &Point| DelaunatorPoint { x: point.x() as f64, y: point.y() as f64 }) + .collect(); + + // Perform Delaunay triangulation + let result: delaunator::Triangulation = triangulate(&delaunator_points); + + // Return the indices of points in the triangles + result.triangles +} + +fn preprocess(dots: Vec<(f32, f32)>, triangles: Vec) -> (Vec>, HashMap>, HashMap, HashMap<(usize, usize), HashSet>, HashMap<(usize, usize), f32>, HashMap>) { + let points: Vec> = dots.into_iter().map(|(x, y)| Point::new(x, y)).collect(); + + let mut wing_map: HashMap<(usize, usize), HashSet> = HashMap::new(); + let mut node_map: HashMap> = HashMap::new(); + let mut edge_map: HashMap<(usize, usize), f32> = HashMap::new(); + let mut terminal_map: HashMap> = HashMap::new(); + let mut area_map: HashMap = HashMap::new(); + + for i in (0..triangles.len()).step_by(3) { + let tri_idx = &triangles[i..i + 3]; + let point_a = points[tri_idx[0]]; + let point_b = points[tri_idx[1]]; + let point_c = points[tri_idx[2]]; + + let edges_with_lengths = [ + ((min(tri_idx[0], tri_idx[1]), max(tri_idx[0], tri_idx[1])), point_a.euclidean_distance(&point_b)), + ((min(tri_idx[1], tri_idx[2]), max(tri_idx[1], tri_idx[2])), point_b.euclidean_distance(&point_c)), + ((min(tri_idx[2], tri_idx[0]), max(tri_idx[2], tri_idx[0])), point_c.euclidean_distance(&point_a)), + ]; + + let mut edges_sorted = edges_with_lengths.to_vec(); + edges_sorted.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap()); + + terminal_map.insert(i / 3, [edges_sorted[0].0 .0, edges_sorted[0].0 .1].iter().cloned().collect()); + + for &(edge, length) in &edges_sorted { + wing_map.entry(edge).or_insert_with(HashSet::new).insert(i / 3); + edge_map.insert(edge, length); + } + + for &idx in tri_idx.iter() { + node_map.entry(idx).or_insert_with(HashSet::new).extend(tri_idx.iter().filter(|&&x| x != idx).cloned()); + } + + let poly = Polygon::new(LineString::from(vec![ + (point_a.x(), point_a.y()), + (point_b.x(), point_b.y()), + (point_c.x(), point_c.y()), + (point_a.x(), point_a.y()), // Close the loop + ]), vec![]); + + area_map.insert(i / 3, poly.unsigned_area()); // Correctly calculate the area + } + + (points, terminal_map, area_map, wing_map, edge_map, node_map) +} + + +fn main() { + println!("Hello, world!"); +}