xenobalanus/src/main.rs

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Rust
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use geo::{Point, Polygon, LineString, EuclideanDistance, Area};
use std::collections::{HashMap, HashSet};
use std::cmp::{min, max};
use rand::Rng;
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use rayon::prelude::*;
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use delaunator::{triangulate, Point as DelaunatorPoint};
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use itertools::Itertools;
use std::sync::{Arc, Mutex};
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
struct Edge(usize, usize);
#[derive(Debug)]
struct TriangleData {
index: usize,
area: f32,
terminal_edge: Edge,
edges_with_lengths: Vec<(Edge, f32)>,
node_connections: HashSet<usize>,
}
#[derive(Debug)]
struct GeometryData {
triangles: Vec<TriangleData>,
edge_to_triangles: HashMap<Edge, Vec<usize>>, // Maps an edge to triangle indices
edge_lengths: HashMap<Edge, f32>, // Edge lengths
vertex_to_triangles: HashMap<usize, Vec<usize>>, // Maps a vertex to connected triangle indices
}
impl GeometryData {
fn new() -> Self {
GeometryData {
triangles: Vec::new(),
edge_to_triangles: HashMap::new(),
edge_lengths: HashMap::new(),
vertex_to_triangles: HashMap::new(),
}
}
// Function to add a triangle to the GeometryData
fn add_triangle(&mut self, index: usize, points: &[Point<f32>], tri_idx: &[usize]) {
let point_a: Point<f32> = points[tri_idx[0]];
let point_b: Point<f32> = points[tri_idx[1]];
let point_c: Point<f32> = points[tri_idx[2]];
let edges_with_lengths = [
(Edge(min(tri_idx[0], tri_idx[1]), max(tri_idx[0], tri_idx[1])), point_a.euclidean_distance(&point_b)),
(Edge(min(tri_idx[1], tri_idx[2]), max(tri_idx[1], tri_idx[2])), point_b.euclidean_distance(&point_c)),
(Edge(min(tri_idx[2], tri_idx[0]), max(tri_idx[2], tri_idx[0])), point_c.euclidean_distance(&point_a)),
];
let mut edges_sorted = edges_with_lengths.to_vec();
edges_sorted.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap());
let terminal_edge = edges_sorted[0].0;
let area = Polygon::new(LineString::from(vec![
(point_a.x(), point_a.y()),
(point_b.x(), point_b.y()),
(point_c.x(), point_c.y()),
(point_a.x(), point_a.y())
]), vec![]).unsigned_area();
let node_connections: HashSet<usize> = tri_idx.iter().cloned().collect::<HashSet<_>>();
self.triangles.push(TriangleData {
index,
area,
terminal_edge,
edges_with_lengths: edges_sorted,
node_connections,
});
for &(edge, length) in &edges_with_lengths {
self.edge_lengths.insert(edge, length);
self.edge_to_triangles.entry(edge).or_default().push(index);
}
for &vertex in tri_idx {
self.vertex_to_triangles.entry(vertex).or_default().push(index);
}
}
}
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pub fn random_points(center: (f32, f32), radius: f32, num_points: usize) -> Vec<Point<f32>> {
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
let mut points: Vec<Point<f32>> = Vec::with_capacity(num_points);
for _ in 0..num_points {
// Generate a random angle between 0 and 2*PI.
let angle: f32 = rng.gen_range(0.0..(2.0 * std::f32::consts::PI));
// Generate a random radius to ensure uniform distribution within the circle.
let r: f32 = (rng.gen_range(0.0..=1.0) as f32).sqrt() * radius;
// Calculate x and y coordinates based on the random angle and radius.
let x: f32 = center.0 + r * angle.cos();
let y: f32 = center.1 + r * angle.sin();
// Add the generated point to the points vector.
points.push(Point::new(x, y));
}
points
}
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pub fn delaunay(points: &Vec<Point<f32>>) -> Vec<usize> {
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// Convert geo::Point<f32> to delaunator::Point for triangulation
let delaunator_points: Vec<DelaunatorPoint> = points.iter()
.map(|point: &Point<f32>| DelaunatorPoint { x: point.x() as f64, y: point.y() as f64 })
.collect();
// Perform Delaunay triangulation
let result: delaunator::Triangulation = triangulate(&delaunator_points);
// Return the indices of points in the triangles
result.triangles
}
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fn preprocess(points: &[Point<f32>], triangles: &[usize]) -> GeometryData {
let geometry_data: Arc<Mutex<GeometryData>> = Arc::new(Mutex::new(GeometryData::new()));
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triangles.par_chunks(6).enumerate().for_each(|(index, tri_idx)| {
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let points_clone: Vec<Point<f32>> = points.to_vec(); // Clone points to avoid borrowing issues
let gd: Arc<Mutex<GeometryData>> = geometry_data.clone(); // Clone Arc for use in each thread
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gd.lock().unwrap().add_triangle(index, &points_clone, tri_idx);
});
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// Extract the GeometryData from the Arc<Mutex<>>. This is safe to do here because
// the par_iter has completed, and we know no other threads are accessing it.
Arc::try_unwrap(geometry_data).unwrap().into_inner().unwrap()
}
fn mean_std(dataset: Vec<f32>) -> (f32, f32) {
let mean: f32 = dataset.iter().sum::<f32>() / dataset.len() as f32;
let std: f32 = (dataset.iter().map(|&length| {
let diff = length - mean;
diff * diff}
).sum::<f32>() / dataset.len() as f32).sqrt();
(mean, std)
}
fn delfin(
geometry_data: &GeometryData,
min_voidness: f32,
min_distance: f32,
) -> Vec<HashSet<usize>> {
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// Sort all triangles by the longest terminal edge
let triangles_sorted: Vec<usize> = geometry_data.triangles.iter()
.map(|triangle_data: &TriangleData| {
let terminal_edge_length: f32 = geometry_data.edge_lengths[&triangle_data.terminal_edge];
(triangle_data.index, terminal_edge_length)
})
.sorted_by(|a, b| b.1.partial_cmp(&a.1).unwrap()) // Sort in descending order by edge length
.map(|(index, _)| index) // Extract triangle indices
.collect();
// Calculate densities based on reverse area
let densities: Vec<f32> = geometry_data.triangles.par_iter()
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.map(|triangle_data: &TriangleData| 1.0 / triangle_data.area)
.collect();
// Calculate mean and standard deviation of terminal edges lengths
let terminal_edge_lengths: Vec<f32> = geometry_data.triangles.par_iter()
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.map(|triangle_data: &TriangleData| geometry_data.edge_lengths[&triangle_data.terminal_edge])
.collect();
let (mean_terminal_edge, std_terminal_edge) = mean_std(terminal_edge_lengths);
let (mean_density, std_density) = mean_std(densities);
let mut void_polygons: Vec<HashSet<usize>> = Vec::new();
let mut processed_triangles: HashSet<usize> = HashSet::new();
for &triangle_index in &triangles_sorted {
// Skip if this triangle has already been processed
if processed_triangles.contains(&triangle_index) {
continue;
}
// Retrieve the terminal edge for the current triangle
let triangle_data: &TriangleData = &geometry_data.triangles[triangle_index];
let terminal_edge: Edge = triangle_data.terminal_edge;
// Calculate the Z-score for the terminal edge length
let terminal_edge_length: f32 = geometry_data.edge_lengths[&terminal_edge];
let z_score: f32 = (terminal_edge_length - mean_terminal_edge) / std_terminal_edge;
// println!("Terminal Length: {}", terminal_edge_length);
// println!("Terminal Length Z-Score: {}", z_score);
// Continue if the Z-score is below the minimum distance threshold
if z_score < min_distance {
continue;
}
// Retrieve triangles that share the terminal edge, continue if less than 2 triangles share it
if let Some(connected_triangles) = geometry_data.edge_to_triangles.get(&terminal_edge) {
if connected_triangles.len() < 2 {
continue;
}
// Initialize the set with the current triangle and triangles directly connected via their terminal edge
let mut triangle_set: HashSet<usize> = connected_triangles.iter().cloned().collect();
triangle_set.insert(triangle_index);
processed_triangles.extend(&triangle_set);
// Dynamically expand the set based on the terminal edge sharing criterion
let mut triangles_to_expand: HashSet<usize> = triangle_set.clone();
while let Some(current_idx) = triangles_to_expand.iter().next().cloned() {
triangles_to_expand.remove(&current_idx);
// For each triangle, check its edges against the edges of the neighbors
for &neighbor_idx in connected_triangles {
if triangle_set.contains(&neighbor_idx) || processed_triangles.contains(&neighbor_idx) {
continue;
}
let neighbor_data = &geometry_data.triangles[neighbor_idx];
// Check if neighbor shares a terminal edge
if neighbor_data.terminal_edge == terminal_edge {
triangle_set.insert(neighbor_idx);
processed_triangles.insert(neighbor_idx);
triangles_to_expand.insert(neighbor_idx);
}
}
}
// Add the expanded set to void polygons
void_polygons.push(triangle_set);
} else {
// If no connected triangles are found for the terminal edge, simply skip to the next triangle
continue;
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}
}
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// Filter out void polygon sets
void_polygons.retain(|poly_set: &HashSet<usize>| {
// Calculate the total area of the polygon set by summing the areas of the triangles it contains
let total_area: f32 = poly_set.iter()
.filter_map(|&idx| geometry_data.triangles.get(idx))
.map(|triangle_data: &TriangleData| triangle_data.area)
.sum();
// Calculate the polygon density
let polygon_density: f32 = if total_area > 0.0 { 1.0 / total_area } else { 0.0 };
// Calculate the density Z-score
let density_z_score: f32 = (polygon_density - mean_density) / std_density;
// println!("Density Z-Score: {}", density_z_score.abs());
// Filter based on the density Z-score and the minimum number of triangles
density_z_score.abs() >= min_voidness && poly_set.len() >= 3
});
return void_polygons;
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}
fn main() {
let points: Vec<Point<f32>> = random_points((0.0, 0.0), 1000.0, 10000);
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let triangles_indices: Vec<usize> = delaunay(&points);
// println!("{:?}", triangles_indices);
// Preprocess to create GeometryData
let geometry_data: GeometryData = preprocess(&points, &triangles_indices);
// Define minimum voidness and minimum distance for delfin function
let min_voidness: f32 = 0.2; // Example threshold for voidness
let min_distance: f32 = 0.0; // Example threshold for minimum distance (Z-score)
// Execute delfin function with the generated GeometryData
let void_polygons: Vec<HashSet<usize>> = delfin(&geometry_data, min_voidness, min_distance);
// To display the result, let's just print the count of void polygons found
println!("Void Polygons Found: {}", void_polygons.len());
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}