Bound the relay connect handshake so a fetch can't hang forever
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3 changed files with 41 additions and 1 deletions
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@ -31,15 +31,23 @@ final class EventsFetched extends FetchResult {
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class NostrFetchActor with Handler<FetchMessage, FetchResult> {
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final List<String> _relayUrls;
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final Duration _eoseDeadline;
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final Duration _connectDeadline;
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final RelayConnection Function(String url) _connectionFactory;
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NostrFetchActor({
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required List<String> relayUrls,
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Duration eoseDeadline = const Duration(seconds: 5),
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// Bounds the WebSocket/TLS handshake. `connect()` awaits `channel.ready`
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// with no deadline of its own, so a relay that accepts the socket but never
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// completes the upgrade would hang the fetch forever — and, for a polling
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// consumer, silently wedge its whole loop. On timeout the `finally` below
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// closes the half-open socket and the relay is treated as down.
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Duration connectDeadline = const Duration(seconds: 10),
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RelayConnection Function(String url) connectionFactory =
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WebSocketRelayConnection.new,
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}) : _relayUrls = relayUrls,
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_eoseDeadline = eoseDeadline,
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_connectDeadline = connectDeadline,
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_connectionFactory = connectionFactory;
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@override
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@ -78,7 +86,7 @@ class NostrFetchActor with Handler<FetchMessage, FetchResult> {
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final collected = <String>[];
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try {
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await conn.connect();
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await conn.connect().timeout(_connectDeadline);
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await conn.send(jsonEncode(['REQ', subId, jsonDecode(filter)]));
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try {
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await for (final raw in conn.messages.timeout(_eoseDeadline)) {
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