From 9cf632db861dc7290194132b5a2d9dbf25503423 Mon Sep 17 00:00:00 2001 From: Alex Corbi Date: Wed, 31 May 2017 14:29:42 +0200 Subject: [PATCH] updated 66 --- _site/feed.json | 2 +- _site/feed.xml | 4 ++-- _site/index.html | 2 +- _site/newsletter_content/index.html | 2 +- _site/session/2017/05/31/066.html | 2 +- 5 files changed, 6 insertions(+), 6 deletions(-) diff --git a/_site/feed.json b/_site/feed.json index 178060b9..c56edd8d 100644 --- a/_site/feed.json +++ b/_site/feed.json @@ -9,7 +9,7 @@ }, { - "title": "Self-surveillance and pervasive data", + "title": "Escape From Flatland", "description": "Humans are spatial creatures. We evolved to navigate complex environments and manipulate three dimensional objects. Yet our digital lives today are mostly confined to the thin rectangular space of a screen. We live in Flatland. Not only do touch screens restrict our hands to a form of glorified finger painting, but interactive systems in general haven’t made great use of our abilities for spatial reasoning and situation awareness. That is until now… Recent trends in augmented reality, connected objects, wearables electronics, and virtual assistants among others, show that technology is in the process of becoming increasingly distributed, spatial, embedded, and if we may say 'ubiquitous'. Our physical world is merging with the virtual in new and unexpected ways. The future will be a complex layer cake of digital and physical elements rolled into one continuous connected experience; a world in which matter is programmable and computation is a construction material. What creative possibilities does ambient technology offer for artists and designers? ", "artist": "Raphaël de Courville", "talk_video_url": "", diff --git a/_site/feed.xml b/_site/feed.xml index 66a4ad2c..69b76c7f 100644 --- a/_site/feed.xml +++ b/_site/feed.xml @@ -6,8 +6,8 @@ http://scopesessions.org/ - Wed, 31 May 2017 11:03:48 +0200 - Wed, 31 May 2017 11:03:48 +0200 + Wed, 31 May 2017 14:29:33 +0200 + Wed, 31 May 2017 14:29:33 +0200 Jekyll v3.1.2 diff --git a/_site/index.html b/_site/index.html index c8ce831b..db196e9f 100644 --- a/_site/index.html +++ b/_site/index.html @@ -1385,7 +1385,7 @@
-

Raphaël de Courville / Self-surveillance and pervasive data

+

Raphaël de Courville / Escape From Flatland

Humans are spatial creatures. We evolved to navigate complex environments and manipulate three dimensional objects. Yet our digital lives today are mostly confined to the thin rectangular space of a screen. We live in Flatland. Not only do touch screens restrict our hands to a form of glorified f...

diff --git a/_site/newsletter_content/index.html b/_site/newsletter_content/index.html index 037d1976..f0635833 100644 --- a/_site/newsletter_content/index.html +++ b/_site/newsletter_content/index.html @@ -120,7 +120,7 @@ valign="top">

- 21:00 / Self-surveillance and pervasive data + 21:00 / Escape From Flatland

diff --git a/_site/session/2017/05/31/066.html b/_site/session/2017/05/31/066.html index adc72023..ec476ff1 100644 --- a/_site/session/2017/05/31/066.html +++ b/_site/session/2017/05/31/066.html @@ -1404,7 +1404,7 @@

-

Raphaël de Courville / Self-surveillance and pervasive data

+

Raphaël de Courville / Escape From Flatland

Humans are spatial creatures. We evolved to navigate complex environments and manipulate three dimensional objects. Yet our digital lives today are mostly confined to the thin rectangular space of a screen. We live in Flatland. Not only do touch screens restrict our hands to a form of glorified finger painting, but interactive systems in general haven’t made great use of our abilities for spatial reasoning and situation awareness. That is until now… Recent trends in augmented reality, connected objects, wearables electronics, and virtual assistants among others, show that technology is in the process of becoming increasingly distributed, spatial, embedded, and if we may say 'ubiquitous'. Our physical world is merging with the virtual in new and unexpected ways. The future will be a complex layer cake of digital and physical elements rolled into one continuous connected experience; a world in which matter is programmable and computation is a construction material. What creative possibilities does ambient technology offer for artists and designers?