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---
layout: event
categories : [session]
number: 66
title: "Scope's summer BBQ 2017"
date_text: "May 31th, 2017"
date_yyyy_mm_dd: "2017-05-31"
location: "Panke"
location_website: "http://www.pankeculture.com"
fb_event_url: "https://www.facebook.com/events/425892924457559"
fb_gallery_id:
talks:
- title: "Self-surveillance and pervasive data"
topics: "Self-surveillance"
artist: "Kovács, ODoherty"
speakers: "Kovács, ODoherty"
artist_bio: "Kovács/ODoherty have worked as a collaborative duo since 2011.Their work combines elements of durational and time-based art, minimalist sound and composition, video, and movement. This work is frequently shaped by attempts to apply rigorous processes to simple but often-overlooked phenomena they are interested in processes, sounds, and movements that come close to imperceptibility, and the ways in which this material can be transformed through layering, rhythm, pattern, and repetition. They are currently working on a new project for the Art + Technology Lab at LACMA, Los Angeles, for 2017, and their work has been presented by, among others, Serralves Museum of Contemporary Art (Porto), Digital in Berlins Kiezsalon series (Berlin), Sophiensaele (Berlin), Kunstkraftwerk (Leipzig), and Bakelit (Budapest). They live and work in Berlin."
description: "Self-surveillance as artistic strategy in an era of pervasive data collection, Corporate surveillance as consumer choice (Amazon Echo, etc), Minute/Year a multi-year durational installation (and related works), Online artworks and the instability of audience and performer, Daily indexing, Sound and layering, Duration as conceptual approach."
artist_website: "http://www.kovacsodoherty.com/"
media_artist_url: "http://i.imgur.com/RyOwkFd.jpg"
video_artist_url: "https://vimeo.com/197683644"
talk_video_url:
- title: "Self-surveillance and pervasive data"
topics: "calm technology, ambient interaction, experience prototyping, playable spaces"
artist: "Raphaël de Courville"
speakers: "Raphaël de Courville"
artist_bio: "Raphaël de Courville is a media artist, graphic designer, creative technologist, and educator based in Berlin. He is a co-founder of NEEEU, an independent innovation studio specialising in the design of spatial experiences. Prior to NEEEU, Raphaël worked for ART+COM where he led a prototyping and R&D space focused on ambient interaction. He runs Creative Code Berlin, a community that promotes creative uses of technology. His work has been exhibited internationally, including at Akademie der Künste (Berlin), White Night, Brighton, UK, and Collegium Hungaricum (Berlin)."
description: "Humans are spatial creatures. We evolved to navigate complex environments and manipulate three dimensional objects. Yet our digital lives today are mostly confined to the thin rectangular space of a screen. We live in Flatland. Not only do touch screens restrict our hands to a form of glorified finger painting, but interactive systems in general havent made great use of our abilities for spatial reasoning and situation awareness. That is until now… Recent trends in augmented reality, connected objects, wearables electronics, and virtual assistants among others, show that technology is in the process of becoming increasingly distributed, spatial, embedded, and if we may say 'ubiquitous'. Our physical world is merging with the virtual in new and unexpected ways. The future will be a complex layer cake of digital and physical elements rolled into one continuous connected experience; a world in which matter is programmable and computation is a construction material. What creative possibilities does ambient technology offer for artists and designers? "
artist_website: "http://neeeu.io"
media_artist_url: "/images/raphael_de_courville_900x371.png"
video_artist_url: "https://vimeo.com/155425764"
talk_video_url:
---

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"title": "Self-surveillance and pervasive data",
"description": "Self-surveillance as artistic strategy in an era of pervasive data collection, Corporate surveillance as consumer choice (Amazon Echo, etc), Minute/Year a multi-year durational installation (and related works), Online artworks and the instability of audience and performer, Daily indexing, Sound and layering, Duration as conceptual approach.",
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"talk_video_url": "",
"topics": "Self-surveillance"
},
{
"title": "Self-surveillance and pervasive data",
"description": "Humans are spatial creatures. We evolved to navigate complex environments and manipulate three dimensional objects. Yet our digital lives today are mostly confined to the thin rectangular space of a screen. We live in Flatland. Not only do touch screens restrict our hands to a form of glorified finger painting, but interactive systems in general havent made great use of our abilities for spatial reasoning and situation awareness. That is until now… Recent trends in augmented reality, connected objects, wearables electronics, and virtual assistants among others, show that technology is in the process of becoming increasingly distributed, spatial, embedded, and if we may say 'ubiquitous'. Our physical world is merging with the virtual in new and unexpected ways. The future will be a complex layer cake of digital and physical elements rolled into one continuous connected experience; a world in which matter is programmable and computation is a construction material. What creative possibilities does ambient technology offer for artists and designers? ",
"artist": "Raphaël de Courville",
"talk_video_url": "",
"topics": "calm technology, ambient interaction, experience prototyping, playable spaces"
}
,
{ {
"title": "'Migration' of bodies to a digital context", "title": "'Migration' of bodies to a digital context",
"description": "In this talk, along with a presentation of selected video works, Miguel Azuaga will be focus on migration and memory among other topics. He will also discuss about the role of fiction in his multidisciplinary approaches and its ability to generate new realities. ", "description": "In this talk, along with a presentation of selected video works, Miguel Azuaga will be focus on migration and memory among other topics. He will also discuss about the role of fiction in his multidisciplinary approaches and its ability to generate new realities. ",

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<tbody> <tbody>
<tr> <tr>
<td class="mcnImageContent" style="padding-right: 9px;padding-left: 9px;padding-top: 0;padding-bottom: 0;mso-table-lspace: 0pt;mso-table-rspace: 0pt;-ms-text-size-adjust: 100%;-webkit-text-size-adjust: 100%;" valign="top"> <td class="mcnImageContent" style="padding-right: 9px;padding-left: 9px;padding-top: 0;padding-bottom: 0;mso-table-lspace: 0pt;mso-table-rspace: 0pt;-ms-text-size-adjust: 100%;-webkit-text-size-adjust: 100%;" valign="top">
<img alt="" src="http://scopesessions.orgimages/miguel_azuaga.jpg" style="max-width: 3786px;padding-bottom: 0;display: inline !important;vertical-align: bottom;border: 0;outline: none;text-decoration: none;-ms-interpolation-mode: bicubic;" class="mcnImage" <img alt="" src="http://scopesessions.orghttp://i.imgur.com/RyOwkFd.jpg" style="max-width: 3786px;padding-bottom: 0;display: inline !important;vertical-align: bottom;border: 0;outline: none;text-decoration: none;-ms-interpolation-mode: bicubic;" class="mcnImage"
width="564" align="left"> width="564" align="left">
</td> </td>
</tr> </tr>
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valign="top"> valign="top">
<h3 class="null" style="margin: 0;padding: 0;display: block;font-family: Helvetica;font-size: 18px;font-style: normal;font-weight: bold;line-height: 125%;letter-spacing: -.5px;text-align: left;color: #606060 !important;"> <h3 class="null" style="margin: 0;padding: 0;display: block;font-family: Helvetica;font-size: 18px;font-style: normal;font-weight: bold;line-height: 125%;letter-spacing: -.5px;text-align: left;color: #606060 !important;">
<span class="fsl">20:00 / 'Migration' of bodies to a digital context</span> <span class="fsl">20:00 / Self-surveillance and pervasive data</span>
</h3> </h3>
<h4 class="null" style="margin: 0;padding: 0;display: block;font-family: Helvetica;font-size: 16px;font-style: normal;font-weight: bold;line-height: 125%;letter-spacing: normal;text-align: left;color: #808080 !important;"> <h4 class="null" style="margin: 0;padding: 0;display: block;font-family: Helvetica;font-size: 16px;font-style: normal;font-weight: bold;line-height: 125%;letter-spacing: normal;text-align: left;color: #808080 !important;">
<a href="http://www.miguelazuaga.com" target="_blank" style="word-wrap: break-word;-ms-text-size-adjust: 100%;-webkit-text-size-adjust: 100%;color: #6DC6DD;font-weight: normal;text-decoration: underline;"> <a href="http://www.kovacsodoherty.com/" target="_blank" style="word-wrap: break-word;-ms-text-size-adjust: 100%;-webkit-text-size-adjust: 100%;color: #6DC6DD;font-weight: normal;text-decoration: underline;">
<span class="fsl">Miguel Azuaga</span> <span class="fsl">Kovács, ODoherty</span>
</a> </a>
</h4> </h4>
<span class="fsl">Miguel's recent works explore the constant construction of identity through the impact of migration flows, positing a discourse in which aesthetics is inextricably linked to a socio-political context. Installation, video and photography are the media he uses to develop his artistic production. Azuaga earned a BFA from the University of Málaga in 2011 and rounded out his education with courses at the University of the Arts London (UAL). He has participated in solo and group shows in Spain, England and Germany. Since 2015 he is enrolled in the “Art in Context” MA programme at the Berlin University of the Arts (Universität der Künste Berlin)</span> <span class="fsl">Kovács/ODoherty have worked as a collaborative duo since 2011.Their work combines elements of durational and time-based art, minimalist sound and composition, video, and movement. This work is frequently shaped by attempts to apply rigorous processes to simple but often-overlooked phenomena they are interested in processes, sounds, and movements that come close to imperceptibility, and the ways in which this material can be transformed through layering, rhythm, pattern, and repetition. They are currently working on a new project for the Art + Technology Lab at LACMA, Los Angeles, for 2017, and their work has been presented by, among others, Serralves Museum of Contemporary Art (Porto), Digital in Berlins Kiezsalon series (Berlin), Sophiensaele (Berlin), Kunstkraftwerk (Leipzig), and Bakelit (Budapest). They live and work in Berlin.</span>
<br> <br>
<br> <br>
<span class="fsl">In this talk, along with a presentation of selected video works, Miguel Azuaga will be focus on migration and memory among other topics. He will also discuss about the role of fiction in his multidisciplinary approaches and its ability to generate new realities. </span> <span class="fsl">Self-surveillance as artistic strategy in an era of pervasive data collection, Corporate surveillance as consumer choice (Amazon Echo, etc), Minute/Year a multi-year durational installation (and related works), Online artworks and the instability of audience and performer, Daily indexing, Sound and layering, Duration as conceptual approach.</span>
</td> </td>
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<img alt="" src="http://scopesessions.orghttp://silviolorusso.com/wp-content/uploads/2016/10/networked-optimization-300wpm-01_960.jpg" style="max-width: 3786px;padding-bottom: 0;display: inline !important;vertical-align: bottom;border: 0;outline: none;text-decoration: none;-ms-interpolation-mode: bicubic;" class="mcnImage" <img alt="" src="http://scopesessions.org/images/raphael_de_courville_900x371.png" style="max-width: 3786px;padding-bottom: 0;display: inline !important;vertical-align: bottom;border: 0;outline: none;text-decoration: none;-ms-interpolation-mode: bicubic;" class="mcnImage"
width="564" align="left"> width="564" align="left">
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valign="top"> valign="top">
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<span class="fsl">21:00 / How to Beat Everyone in Your Office at Table Tennis</span> <span class="fsl">21:00 / Self-surveillance and pervasive data</span>
</h3> </h3>
<h4 class="null" style="margin: 0;padding: 0;display: block;font-family: Helvetica;font-size: 16px;font-style: normal;font-weight: bold;line-height: 125%;letter-spacing: normal;text-align: left;color: #808080 !important;"> <h4 class="null" style="margin: 0;padding: 0;display: block;font-family: Helvetica;font-size: 16px;font-style: normal;font-weight: bold;line-height: 125%;letter-spacing: normal;text-align: left;color: #808080 !important;">
<a href="http://silviolorusso.com/" target="_blank" style="word-wrap: break-word;-ms-text-size-adjust: 100%;-webkit-text-size-adjust: 100%;color: #6DC6DD;font-weight: normal;text-decoration: underline;"> <a href="http://neeeu.io" target="_blank" style="word-wrap: break-word;-ms-text-size-adjust: 100%;-webkit-text-size-adjust: 100%;color: #6DC6DD;font-weight: normal;text-decoration: underline;">
<span class="fsl">Leisure Inc.</span> <span class="fsl">Raphaël de Courville</span>
</a> </a>
</h4> </h4>
<span class="fsl">Silvio Lorusso is a Rotterdam-based artist, designer, and researcher. Hes currently busy with the relationship between entrepreneurship and precarity, i.e. entreprecariat.</span> <span class="fsl">Raphaël de Courville is a media artist, graphic designer, creative technologist, and educator based in Berlin. He is a co-founder of NEEEU, an independent innovation studio specialising in the design of spatial experiences. Prior to NEEEU, Raphaël worked for ART+COM where he led a prototyping and R&D space focused on ambient interaction. He runs Creative Code Berlin, a community that promotes creative uses of technology. His work has been exhibited internationally, including at Akademie der Künste (Berlin), White Night, Brighton, UK, and Collegium Hungaricum (Berlin).</span>
<br> <br>
<br> <br>
<span class="fsl">A series of desperate attempts at exploring the medium of leisure, presented by Leisure Inc., a think-tank founded by Silvio Lorusso and Sebastian Schmieg in 2016.</span> <span class="fsl">Humans are spatial creatures. We evolved to navigate complex environments and manipulate three dimensional objects. Yet our digital lives today are mostly confined to the thin rectangular space of a screen. We live in Flatland. Not only do touch screens restrict our hands to a form of glorified finger painting, but interactive systems in general havent made great use of our abilities for spatial reasoning and situation awareness. That is until now… Recent trends in augmented reality, connected objects, wearables electronics, and virtual assistants among others, show that technology is in the process of becoming increasingly distributed, spatial, embedded, and if we may say 'ubiquitous'. Our physical world is merging with the virtual in new and unexpected ways. The future will be a complex layer cake of digital and physical elements rolled into one continuous connected experience; a world in which matter is programmable and computation is a construction material. What creative possibilities does ambient technology offer for artists and designers? </span>
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<img alt="" src="http://scopesessions.orghttps://www.avloops.com/sites/default/files/AVLoops-site-logo-beta1.png" style="max-width: 3786px;padding-bottom: 0;display: inline !important;vertical-align: bottom;border: 0;outline: none;text-decoration: none;-ms-interpolation-mode: bicubic;" class="mcnImage"
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<span class="fsl">22:00 / avloops.com</span>
</h3>
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<a href="https://www.avloops.com/" target="_blank" style="word-wrap: break-word;-ms-text-size-adjust: 100%;-webkit-text-size-adjust: 100%;color: #6DC6DD;font-weight: normal;text-decoration: underline;">
<span class="fsl">VJ Fader</span>
</a>
</h4>
<span class="fsl">Fader (James Cui) is a visual artist who works with multimedia in a variety of disciplines. From stage design, video mapping, generative animation, software design to art installations, his work has been shown to countless audiences around the world. He has exhibited at numerous festivals such as Coachella (Indio), Burningman (Black Rock City), Insomniac Events (Los Angeles), Fuji Rock Festival (Japan), Mapping Festival (Geneva) and Backwoods Music Festival (Oklahoma).</span>
<br>
<br>
<span class="fsl">VJ Fader will discuss why he created AVloops.com, a creative content marketplace tailored for visual artists and animators to sell original animation as digital downloads online. He will talk about the challenges in todays visual market and where this platform is headed. In addition he will showcase his latest real-time generative application programmed using the Unity game engine.</span>
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