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2015-11-11 19:53:04 +01:00
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2015-09-16 21:01:58 +02:00
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2015-09-16 21:01:58 +02:00
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2016-03-07 11:13:16 +01:00
<h4><i class="fa fa-calendar"></i> #53 / March 10th, 2016 @ <a class="highlight button hvr-sweep-to-top" href="">Panke</a></h4>
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2016-03-07 11:13:16 +01:00
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<p><a class="button hvr-sweep-to-top" href="http://www.robertseidel.com">Robert Seidel</a> <br/> On Film between Painting and Sculpture </p>
<p class="small-text">The Berlin-based artist Robert Seidel dissolves boundaries of genre by extending the clarity of the drawing through the flow of painting, the spatiality of sculpture and temporal elements into an abstract-film narrative. Besides the silver screen, conceptual, as well as real visual projection surfaces include architectural and sculptural forms. The material for these medial interlacings frequently originates in nature and in the abstract gaze of science on nature, for example in the form of MRI images. Through subsequent deconstruction with digital tools, it becomes possible before the eyes of the recipient to condense these structures into a rhizomatic memory structure independent from physical space and linear time. The filmic image conserves the whole creation process in abstract-organic tableaux vivants. In the process, temporal sequences or movements become not only imagined as frequently attempted in the history of drawing and painting but actually represented.</p>
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2016-03-07 11:13:16 +01:00
<p><a class="button hvr-sweep-to-top" href="http://www.carlachan.com">Carla Chan</a> <br/> Poetic data: Humanising the digital - Carla Chan discusses digital manipulation of the erratic forms of nature </p>
<p class="small-text">Carla will present her latest video works and talk about her creation process which will cover her 2 years research of immersion topic and artistic decision. Her artist decision dissuasion will focus on the role of computer in media art making process. </p>
2015-06-07 05:45:26 +02:00
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2016-03-07 11:13:16 +01:00
<p><a class="button hvr-sweep-to-top" href="http://plane-scape.net">Yoko Seyama & Wolfgang Bittner</a> <br/> Expanded Spaces / Light Circuits </p>
<p class="small-text">immersive audio-visual environment, expanded cinema, modular spaces, light design, generative art, image - sound - space interaction, architecture, presentation of prototype of new collaborative work</p>
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<h4><i class="fa fa-search"></i> Browse by topic</h4>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="0">Film</a>
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<a class="topic" data-scroll-nav="0">Video</a>
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<a class="topic" data-scroll-nav="0">Space,Light</a>
<a class="topic" data-scroll-nav="1">Video</a>
<a class="topic" data-scroll-nav="1">ideologies</a>
2015-10-04 13:44:49 +02:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="1">VR</a>
2015-09-28 19:45:29 +02:00
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<a class="topic" data-scroll-nav="2">Rhizomatic</a>
2015-09-28 19:45:29 +02:00
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<a class="topic" data-scroll-nav="2">Multimedia</a>
2015-09-28 19:45:29 +02:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="2">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="3">Animation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="3">Installation</a>
2015-09-16 21:01:58 +02:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="3">Film</a>
2015-09-16 21:01:58 +02:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="4">VJing</a>
2015-09-16 21:01:58 +02:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="4">Sound</a>
2015-11-11 19:53:04 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="4">Music</a>
2015-11-11 19:53:04 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="5">Film</a>
2015-11-11 19:53:04 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="5">Photography</a>
2015-12-01 23:52:57 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="5">Screening</a>
2015-12-01 23:52:57 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="6">Design,Games</a>
2015-12-01 23:52:57 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="6">Visuals</a>
2016-01-03 23:05:31 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="6">VJing</a>
2016-01-03 23:05:31 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="7">Concept, Video</a>
2016-01-03 23:05:31 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="7">Sound, Generative</a>
2016-01-28 12:42:37 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="7">Mapping, Motion graphics</a>
2016-01-28 12:42:37 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="8">AV, Performance</a>
2016-01-28 12:42:37 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="8">AV, Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="9">Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="9">Philosophy</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="9">Concept</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="10">Audiovisual, Live set</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="10">Sound,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="10">Analog, Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="11">Science,Art</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="11">Live Cinema, Installation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="11">Photography,Microbiology</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="12">Mobile</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="12">Video,Meditation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="12">Software</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="12">Software</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="13">Open Source,Software,Hardware</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="13">Dance,Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="14">Installation,Music</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="14">VVVV,Coding</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="15">VJing,Installation,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="15">Coding,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="15">Installation,New Media</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="16">Activism,Surveillance,Privacy</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="17">Analog,Film,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="17">Installation,New Media</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="17">Film,Projection,Glitch</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="18">Media</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="18">Science</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="18">Installation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="19">Design,hardware,Installation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="19">VVVV,Coding,Sound</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="19">VJing,Performance,Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="20">Analog</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="20">Interactive,Projection</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="20">Science,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="21">Installation,Light</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="21">Science,Film,Photography</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="21">Mapping,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="22">VJing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="22">Interactive,Live,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="22">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="23">VJing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="23">VJing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="23">Science,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="24">Design</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="24">Video,Sound</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="24">VJing,Mapping</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="25">Mapping</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="25">Interactive,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="26">Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="26">3D,Generative</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="26">Collective,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="27">Glitch,Pixel</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="27">Open Source,Gaming</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="28">Mixing,Vjing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="28">Live Cinema,Mapping</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="28">Vjing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="29">Research,Project</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="29">Interactive,Installation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="29">Vjing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="30">Coding,generative</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="30">Open Source,Hardware</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="30">Collective,Activism</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="31">New Media,Interactive</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="31">Performance,Humour</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="32">3D,AV Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="32">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="32">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="33">Photography</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="33">Robotics,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="34">Research,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="34">Design,AV Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="34">Architecture</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="35">AV Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="35">AV Performance,Music</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="35">Performance,Hacking</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="36">Music production</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="36">Hacking,Coding</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="36">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="37">Interaction,Generative,Coding</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="37">Performance,Dance,Interaction</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="37">Interaction,Software</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="38">Performance,Interactive</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="38">Photography</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="38">Performance,Sound</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="39">New Media</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="39">Sound,Installation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="39">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="39">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="40">video-mapping</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="40">Performance,Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="40">Theater,Politics,Live Cinema</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="41">Software</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="41">Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="41">Hacking,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="42">AV,Perfomance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="42">Experimental,Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="42">Hacking,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="43">Perfomance,Illustration</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="43">VVVV</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="44">Performance,Paint</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="44">Synaesthesia,Collaboration</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="45">Video</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="45">Hardware</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="45">Vjing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="46">Light,Installation,Processing,Open Source</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="47">Installation,Sound</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="47">Software,Sound,Open Source</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="48">Vjing,Festival</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="48">Science</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="48">Interaction,Installation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="49">Gaming,Festival</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="49">Activism,Graffiti</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="50">Design</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="50">Game,Programming</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="50">Dance,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="51">live video</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="51">coding,Pure Data</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="52">video-mapping</a>
2016-03-07 11:13:16 +01:00
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2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="52">Sequencing,QuartzComposer</a>
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<h3>#39</h3>
<h4>Januar 8th, 2015</h4>
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<li>Installation</li>
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<li>VVVV</li>
<li>Coding</li>
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<h4>Pierce Warnecke / Audio-visual works</h4>
<p>My work stems from interest in the effects of time on matter: modification, deterioration and disappearance. Whether the focus is on digital forms or rough materials, large scales of time or microscopic details, the goal of my work is to re-adapt existing objects and materials into parallel contexts where their signified meanings, symbols and cultural connections have become residual ghosts. I like to imagine false paradigms, inexistent branches of research and fictional sciences in order to create unrealistic questionings as a basis for a new work. Form emerges through a process of collecting, filtering and combining phenomena (objects, data, sounds, images) that is linked to the conjecture. There are explorations and structures in this 'research' but no conclusions, except the ones you make.</p>
<h5>About Pierce Warnecke</h5>
<p>Pierce Warnecke is a sound and video artist from California, currently residing in Berlin after living in France for 10 years. He graduated from Berklee College of Music in 2007 and in 2013 completed his Meisterschüler studies at Universität der Kunst Berlin (Kunst und Medien). In addition to artistic works, he co-curates Emitter Micro Festival and label with Kris Limbach. He has presented his works at KW Institut (Berlin), LEAP (Berlin), FEED (Berlin), Harvestworks (NY), Luggage Store Gallery (SF), Berklee (Boston), CalArts (LA) as well as festivals like Zero1 Biennale, Transmediale, Bozart/BEAF (Brussels), MadeiraDig (PT), LAB30 (DE), Jazz à Vienne, Jazz d'Or, Boston Cyberarts, Visionsonic (FR), Pixelache (FR), Vidéoformes (FR), SXSW Interactive (US) and more. He has released music on Khalija, Staaltape, Gaffer and Attenuation Circuit, and Gruenrekorder.</p>
<a class="button hvr-sweep-to-top" href=http://piercewarnecke.com/ target="_blank"><i class="fa fa-link"></i> Website</a>
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<h4>Tebjan Halm & Elias Holzer / 50, that next big thing</h4>
<p>In the past few years weve been eagerly working on a complete rewrite of vvvv which lead to a new visual programming language in combination with a development and runtime environment. In this talk well give you a short introduction into the key features of this new language were internally calling “50″.</p>
<h5>About Tebjan Halm & Elias Holzer</h5>
<p>We're two developers of vvvv, a live-programming environment commonly used to implement large scale media projects and digital art. Its been around for more than a decade used and cultivated by a strong international community.</p>
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<h4>Discover more</h4>
2016-03-07 11:13:16 +01:00
<a class="button hvr-sweep-to-top left" href=/2014/12/11/Scope038.html>#38: December 11th, 2014 Scope038</a>
<a class="button hvr-sweep-to-top right" href=/2015/03/12/Scope040.html>#40: March 12th, 2015 Scope040</a>
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