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2015-11-11 19:53:04 +01:00
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2016-03-07 11:13:16 +01:00
<h4><i class="fa fa-calendar"></i> #53 / March 10th, 2016 @ <a class="highlight button hvr-sweep-to-top" href="">Panke</a></h4>
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<p><a class="button hvr-sweep-to-top" href="http://www.robertseidel.com">Robert Seidel</a> <br/> On Film between Painting and Sculpture </p>
<p class="small-text">The Berlin-based artist Robert Seidel dissolves boundaries of genre by extending the clarity of the drawing through the flow of painting, the spatiality of sculpture and temporal elements into an abstract-film narrative. Besides the silver screen, conceptual, as well as real visual projection surfaces include architectural and sculptural forms. The material for these medial interlacings frequently originates in nature and in the abstract gaze of science on nature, for example in the form of MRI images. Through subsequent deconstruction with digital tools, it becomes possible before the eyes of the recipient to condense these structures into a rhizomatic memory structure independent from physical space and linear time. The filmic image conserves the whole creation process in abstract-organic tableaux vivants. In the process, temporal sequences or movements become not only imagined as frequently attempted in the history of drawing and painting but actually represented.</p>
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2016-03-07 11:13:16 +01:00
<p><a class="button hvr-sweep-to-top" href="http://www.carlachan.com">Carla Chan</a> <br/> Poetic data: Humanising the digital - Carla Chan discusses digital manipulation of the erratic forms of nature </p>
<p class="small-text">Carla will present her latest video works and talk about her creation process which will cover her 2 years research of immersion topic and artistic decision. Her artist decision dissuasion will focus on the role of computer in media art making process. </p>
2015-06-07 05:45:26 +02:00
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2016-03-07 11:13:16 +01:00
<p><a class="button hvr-sweep-to-top" href="http://plane-scape.net">Yoko Seyama & Wolfgang Bittner</a> <br/> Expanded Spaces / Light Circuits </p>
<p class="small-text">immersive audio-visual environment, expanded cinema, modular spaces, light design, generative art, image - sound - space interaction, architecture, presentation of prototype of new collaborative work</p>
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2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="0">Film</a>
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<a class="topic" data-scroll-nav="0">Video</a>
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<a class="topic" data-scroll-nav="0">Space,Light</a>
<a class="topic" data-scroll-nav="1">Video</a>
<a class="topic" data-scroll-nav="1">ideologies</a>
2015-10-04 13:44:49 +02:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="1">VR</a>
2015-09-28 19:45:29 +02:00
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<a class="topic" data-scroll-nav="2">Rhizomatic</a>
2015-09-28 19:45:29 +02:00
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<a class="topic" data-scroll-nav="2">Multimedia</a>
2015-09-28 19:45:29 +02:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="2">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="3">Animation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="3">Installation</a>
2015-09-16 21:01:58 +02:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="3">Film</a>
2015-09-16 21:01:58 +02:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="4">VJing</a>
2015-09-16 21:01:58 +02:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="4">Sound</a>
2015-11-11 19:53:04 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="4">Music</a>
2015-11-11 19:53:04 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="5">Film</a>
2015-11-11 19:53:04 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="5">Photography</a>
2015-12-01 23:52:57 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="5">Screening</a>
2015-12-01 23:52:57 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="6">Design,Games</a>
2015-12-01 23:52:57 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="6">Visuals</a>
2016-01-03 23:05:31 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="6">VJing</a>
2016-01-03 23:05:31 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="7">Concept, Video</a>
2016-01-03 23:05:31 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="7">Sound, Generative</a>
2016-01-28 12:42:37 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="7">Mapping, Motion graphics</a>
2016-01-28 12:42:37 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="8">AV, Performance</a>
2016-01-28 12:42:37 +01:00
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="8">AV, Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="9">Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="9">Philosophy</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="9">Concept</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="10">Audiovisual, Live set</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="10">Sound,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="10">Analog, Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="11">Science,Art</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="11">Live Cinema, Installation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="11">Photography,Microbiology</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="12">Mobile</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="12">Video,Meditation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="12">Software</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="12">Software</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="13">Open Source,Software,Hardware</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="13">Dance,Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="14">Installation,Music</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="14">VVVV,Coding</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="15">VJing,Installation,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="15">Coding,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="15">Installation,New Media</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="16">Activism,Surveillance,Privacy</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="17">Analog,Film,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="17">Installation,New Media</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="17">Film,Projection,Glitch</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="18">Media</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="18">Science</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="18">Installation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="19">Design,hardware,Installation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="19">VVVV,Coding,Sound</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="19">VJing,Performance,Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="20">Analog</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="20">Interactive,Projection</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="20">Science,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="21">Installation,Light</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="21">Science,Film,Photography</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="21">Mapping,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="22">VJing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="22">Interactive,Live,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="22">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="23">VJing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="23">VJing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="23">Science,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="24">Design</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="24">Video,Sound</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="24">VJing,Mapping</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="25">Mapping</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="25">Interactive,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="26">Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="26">3D,Generative</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="26">Collective,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="27">Glitch,Pixel</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="27">Open Source,Gaming</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="28">Mixing,Vjing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="28">Live Cinema,Mapping</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="28">Vjing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="29">Research,Project</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="29">Interactive,Installation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="29">Vjing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="30">Coding,generative</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="30">Open Source,Hardware</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="30">Collective,Activism</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="31">New Media,Interactive</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="31">Performance,Humour</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="32">3D,AV Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="32">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="32">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="33">Photography</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="33">Robotics,Research</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="34">Research,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="34">Design,AV Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="34">Architecture</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="35">AV Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="35">AV Performance,Music</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="35">Performance,Hacking</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="36">Music production</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="36">Hacking,Coding</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="36">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="37">Interaction,Generative,Coding</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="37">Performance,Dance,Interaction</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="37">Interaction,Software</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="38">Performance,Interactive</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="38">Photography</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="38">Performance,Sound</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="39">New Media</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="39">Sound,Installation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="39">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="39">Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="40">video-mapping</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="40">Performance,Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="40">Theater,Politics,Live Cinema</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="41">Software</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="41">Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="41">Hacking,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="42">AV,Perfomance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="42">Experimental,Film</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="42">Hacking,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="43">Perfomance,Illustration</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="43">VVVV</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="44">Performance,Paint</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="44">Synaesthesia,Collaboration</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="45">Video</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="45">Hardware</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="45">Vjing</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="46">Light,Installation,Processing,Open Source</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="47">Installation,Sound</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="47">Software,Sound,Open Source</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="48">Vjing,Festival</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="48">Science</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="48">Interaction,Installation</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="49">Gaming,Festival</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="49">Activism,Graffiti</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="50">Design</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="50">Game,Programming</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="50">Dance,Performance</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="51">live video</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="51">coding,Pure Data</a>
2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="52">video-mapping</a>
2016-03-07 11:13:16 +01:00
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2016-03-07 11:13:16 +01:00
<a class="topic" data-scroll-nav="52">Sequencing,QuartzComposer</a>
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<h3>#36</h3>
<h4>October 9th, 2014</h4>
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<li>Analog</li>
<li>Film</li>
<li>Research</li>
<li>Installation</li>
<li>New Media</li>
<li>Film</li>
<li>Projection</li>
<li>Glitch</li>
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<h4>Kevin Rice / Photochemical Intiatives</h4>
<p>Kevin Rice, a member of Process Reversal, will be presenting on behalf of the collective. He is a self described film archivist whose practice focuses on the study of photochemical theories, the development of lab resources for filmmakers, and the documentation of various darkroom odysseys on motion picture film.The talk will expose his perspectives on contemporary film practices today, as well as the artist run film lab community, by discussing the formation, development, and infinite struggles of their collective, Process Reversal. In this, he will be sharing several works from members of the collective, including his own, and discussing their process and how it has evolved since the formation of our group. Along the way, he will explain several aspects of the photo-chemical process in film making and attempt to perform a live demonstration of a technique or two.</p>
<h5>About Kevin Rice</h5>
<p>Process Reversal is a U.S. based collective which seeks to preserve celluloid film practices through research, resource development, and film productions focused on advancing the aesthetics and technology of the medium itself. In this sense, the times that we are facing with celluloid today are in fact the most exciting opportunities in the history of the medium — as the industry collapses all around us, we are being left with a chance to re-invent the medium in an image that was neither intended nor desired by the commercialism of the medium; one that explores new ways of seeing, new ways of hearing, and new ways of speaking about film.</p>
<a class="button hvr-sweep-to-top" href=http://processreversal.org/ target="_blank"><i class="fa fa-link"></i> Website</a>
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<h4>So Kanno / Signal, noise and machine</h4>
<p>Such as drawing machines which is not perfectly controlled by numbers, 3D printed sculpture and garment which uses errors and imperfectness of system intentionally. Predicting the future but not forgetting critical point of view for technology.</p>
<h5>About So Kanno</h5>
<p>Using technology and focusing on some specific matters of technology like relation between signal and noise, error and glitch. Making things that KANNO want to see and observe. Such as drawing machines which is not perfectly controlled by numbers, 3D printed sculpture and garment which uses errors and imperfectness of system intentionally. Predicting the future but not forgetting critical point of view for technology.</p>
<a class="button hvr-sweep-to-top" href=http://kanno.so/ target="_blank"><i class="fa fa-link"></i> Website</a>
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<h4>Kris Limbach / On improvised Cinema</h4>
<p>Kris Limbach will perform a short improvised piece to give an insight in his techniques and workflow</p>
<h5>About Kris Limbach</h5>
<p>Kris Limbach is a sound artist residing in Berlin. Although his focus is on sound, he is involved in film projects since 1998, exploring always formats and aesthetics of cinema. His first experimental film, Cuento Incompleto was published in 2005 and since then he has collaborated with various artists performing live film screenings using expanded cinema techniques. This work for film has an outstanding influence on his current sound-art works, using film-editing techniques and film sound aesthetics for his sound pieces like the ongoing begin_ if _ () sound project and live performances. He released on labels such as Richard Garets´s Contour Editions, Staaltape, Modisti, Framework Radio, Agxivatein and more. His current project 'Music for dysfunctional airports' will be premiered at Media Art Friesland in the in November.</p>
<a class="button hvr-sweep-to-top" href=http://krislimbach.com/ target="_blank"><i class="fa fa-link"></i> Website</a>
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<h4>Discover more</h4>
2016-03-07 11:13:16 +01:00
<a class="button hvr-sweep-to-top left" href=/2014/09/11/Scope035.html>#35: September 11th, 2014 Scope035</a>
2015-11-11 19:53:04 +01:00
<a class="button hvr-sweep-to-top right" href=/2014/11/13/Scope037.html>#37: November 13th, 2014 privacy and online freedom of expression</a>
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