<p><aclass="button hvr-sweep-to-top"href="http://www.alonarodeh.com">Alona Rodeh</a><br/> Safe and Sound: a personal reflection on the nature of alarming systems </p>
<pclass="small-text">Alona Rodeh was born in 1979 in Israel and is based in Tel Aviv and Berlin. Holding an MFA from the Bezalel Academy of Art and Design (2009), Rodeh has presented large-scale commissioned projects and solo shows at several international venues including Herzliya Museum of Contemporary Art (Herzliya, 2014), Künstlerhaus Bethanien (Berlin, 2014), Helena Rubinstein Pavilion (Tel Aviv Museum, 2013), The Center for Contemporary Art (Tel Aviv, 2013), Plug In ICA (Winnipeg, 2012), and The Israeli Center for Digital Art (Holon, 2012). Rodeh has performed at the 54th Venice Biennial and The Israel Museum in Jerusalem. From 2013-2014, she was artist-in-residence at Künstlerhaus Bethanien, Berlin. Alona Rodeh’s diverse practice uses a wide range of media, testing systems and cultural phenomena by agitating objects, spaces and situations into choreographed performances.</p>
<pclass="small-text">Alis and I will present a short live set. After that I will talk abut the idea, concept and technical approach of the visual part</p>
<p><aclass="button hvr-sweep-to-top"href="http://susisie.de/">Susi Sie</a><br/> Between Art & Science </p>
<pclass="small-text">My background / how I came to the idea of filming analog moving structures / showing master films / showing making of scenes and describing the process / struggle between artwork and client work</p>
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<h4>Quadrature / From a visual journey into another dimension.</h4>
<p>After introducing themselves and their work, they will focus on the problems for media artists to be part of the traditional gallery-marked in the art business. Even so a lot of Art projects, which use modern technology and try to bring it into a different not consumer-based context, are quite successful, a lot of them are being displayed only in festivals or as digital copies in the internet, rather then being shown in privat galleries. This implements that the creators make a living either from grants, teaching, very small fees or they finance their free art work with client-based commissions. The reasons for this are manifold. A lot of projects are technical experiments on a larger scale, which can hardly be sold as an peace of art that the client could simply place or even hang in his home. Another reason is the fact that a lot of Media Artists rather work on a very conceptual level, creating work that is either only excisting in digital form,very much created for certain spaces or react to certain appearings of modern society. So whenever you would take this projects out of their context they would not make any sense at all.</p>
<h5>About Quadrature</h5>
<p>Quadrature is a group of three former designers who combine their very specific personal skills to create complex systems for highly technolgical installations. Jan Bernstein concentrates on the creative implementation of physical and functional aspects into Quadrature’s work. His substantial practical expertise fertilizes his artistic research in materials and fine mechanics. Influenced by his specialty, Jan’s creative approach is concentrated and structured, keeping every detail in mind in order to formulate the ideal aesthetic and conceptional expression. Sebastian Neitsch rather employs experimental and assiociative methods in order to achieve innovative and intuitiv systems and thoughts for Quadrature’s conceptual and artistic vision.While his focus is on the digital world – including everything concerning code, electronics and new technologies – he considers teamwork and communication as the perfect source to generate creative output and solutions. Juliane Götz: is the latest member of Quadrature and fills the missing link between hardware based pragmatism and digital utopics in Quadrature’s projects. Her design and handcraft skills as fashion designer are combined with the abiltiy to quickly understand and implement new dynamic workflows and structures into the group. They all share a love for machines and outer space.</p>
<h4>Miller Puckette / How to have fun with a six channel guitar pckup</h4>
<p>Puckette demonstrates what happens when you put individual pickup coils on each string of your guitar, opening up a wide range of sonic possibilities beyond what you can get out of an ordinary pickup. Techniques like filtering and distortion can be applied to the signals before they're mixed. This makes it possible to get results that are both rich sounding and precisely controllable. The software to do this is open source, free to download.</p>
<h5>About Miller Puckette</h5>
<p>Miller Puckette is best known as the author of the Max/MSP and Pure Data software environments, which are widely used in electronic music and the electronic arts. He usually teaches music at the University of California, San Diego, but is now a guest professor at TU Berlin. He performs with the Convolution Brothers and in a duo with the singer Juliana Snapper.</p>
<h4>3ez / From a visual journey into another dimension.</h4>
<p>Probably known mostly about his former old project called Jonnyzeb as surf movie producer, Bruno Bez has released a series of experimental board sports movies with a good dose of imagination and a ludic taste from Brazil around the world. Traveling, filming and producing in extreme places, Bez have being learning with his perspective inside of this creative universe doing visuals in your own way to express yourself.</p>
<h5>About 3ez</h5>
<p>Born in the beautiful island Florianopolis, south of Brazil, visualist Bruno Bez began his career through new media creations around boardsports since 15 years old. His first films and productions focused on enhancing the appeal over environment, boardsports and artistic themes. Since then he is diving deeper into handling audiovisual techniques as Vj and Filmaker with an accurate optic sense in order to introduce an immersive thematic presented by an hybrid reality and multiple means. The direction and concepts depend strongly of the place and time, in each one of this corners, everything looks dramatically different surfing between glitches, fractal formulas and open source tools and several collab with others authentic artists.</p>