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### Rust to Flutter Build Script
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This script compiles a Rust library for both Android and iOS and copies the generated libraries to the appropriate Flutter project directories.
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#### Features:
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- Installs missing cross compilation targets
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- Installs missing cross-compilation targets.
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- Compiles Rust for Android.
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- Conditionally compiles Rust for iOS if running on macOS.
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- Optionally includes `x86` and `x86_64` Android targets using the `-x` flag.
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- Automatically cleans the build directory before compiling.
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- Copies `.so` (Android) and `.a` (iOS) files to the Flutter project.
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- Copies `.so` (Android) and `.dylib` (iOS) files to the Flutter project.
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#### Usage:
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1. Ensure the following are installed:
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- `cargo-ndk`: `cargo install cargo-ndk`
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- Android NDK (set `ANDROID_NDK_HOME` or `ANDROID_SDK_ROOT`)
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- Rust toolchains for iOS targets if compiling on macOS
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- `cargo-ndk`: Install via `cargo install cargo-ndk`.
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- Android NDK (set `ANDROID_NDK_HOME` or `ANDROID_SDK_ROOT`).
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- Rust toolchains for iOS targets if compiling on macOS.
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2. Run the script:
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```bash
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./rust_to_flutter.sh <path_to_rust_project> <path_to_flutter_project>
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./rust_to_flutter.sh [-x] <path_to_rust_project> <path_to_flutter_project>
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```
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#### Example:
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```bash
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./rust_to_flutter.sh ./rust_project ./flutter_project
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```
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- The optional `-x` flag includes `x86` and `x86_64` targets for Android.
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#### Examples:
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- Standard build for Android and (on macOS) iOS:
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```bash
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./rust_to_flutter.sh ./rust_project ./flutter_project
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```
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- Include `x86` and `x86_64` targets for Android:
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```bash
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./rust_to_flutter.sh -x ./rust_project ./flutter_project
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```
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#### Notes:
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- Android libraries are copied to `android/app/src/main/jniLibs/<arch>`.
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- iOS libraries are copied to the `ios` directory.
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#### Additional Information:
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- iOS compilation is skipped automatically if the script is not running on macOS.
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- The script checks for missing Rust cross-compilation targets and installs them as needed.
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