/*Copyright (c) 2020 Sublunar Psionics Special Thanks to Slavko Andrejevic for providing the main framework of this firmware and for technical support. ---- MIT License ---- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define btnA 9 //PB0 / Button A: #define btnB 8 //PB1 / Button B: #define btnC 13 //PA7 / Button C: #define led_R 12 //PA6 / RED LED #define led_G 14 //PA3 / GREEN LED #define led_B 1 //PA1 / BLUE LED #define uv_LED 6 //PB3 / UV LED #define OPAMP 3 //PB6 / turns on the Op Amp circuit #define ON HIGH #define OFF LOW //---- BUTTONS ---- byte counterA = 0; //count push btnA: byte counterB = 0; //count push btnB: byte counterC = 0; //count push btnC: bool enabled_btnAC = true; //Button A + C enabled or not bool enabled_btnB = true; //Button B enabled or not static bool last_btnA = false; //Previous state of button A static bool last_btnB = false; //Previous state of button B static bool last_btnC = false; //Previous state of button C //---- LEDS ---- bool enabled_LED = false; //turn on a tricolor LED bool was_on_LED = false; //was LED on? bool usePWM = false; //use softPWM for more nuanced colors void offLeds() { analogWrite(led_R, 255); analogWrite(led_B, 255); analogWrite(led_G, 255); } //---- TIMER ---- bool countDelay = false; //are we counting ticks to time out the UV LEDs? static uint32_t delayCount = 0; long lastDebounceTime = 0; // the last time the output pin was toggled long debounceDelay = 50; // the debounce time; increase if the output flickers //---- COLOR ---- struct COLOR { //Creating structure for colors byte r; byte g; byte b; }; COLOR selectedColor = { 0 , 0 , 0 }; void setColor(COLOR paint, bool full = true) { //tricolor LED color selectedColor = paint; selectedColor.r = paint.r; selectedColor.b = paint.b; selectedColor.g = paint.g; //paint contains r g b value for pwm on pins showColor(); } void showColor() { if (enabled_LED == true) { softPWM(led_R, selectedColor.r, 1); softPWM(led_B, selectedColor.b, 1); softPWM(led_G, selectedColor.g, 1); } else { offLeds(); } } //---- PLANETARY COLORS ---- COLOR white = { 255 , 255 , 255 }; //Moon correspondence COLOR orange = { 255 , 128 , 0 }; //Mercury correspondence COLOR green = { 0 , 255 , 0 }; //Venus correspondence COLOR yellow = { 255 , 255 , 0 }; //Sol correspondence COLOR red = { 255 , 0 , 0 }; //Mars correspondence COLOR blue = { 0 , 128 , 255 }; //Jupiter correspondence COLOR purple = { 128 , 0 , 128 }; //Jupiter/Moon correspondence COLOR indigo = { 111 , 0 , 255 }; //Saturn correspondence COLOR grey = { 40 , 40 , 40 }; //Saturn correspondence //---- DEVICE SETUP ---- void setup() { //Buttons pinMode(btnA, INPUT); pinMode(btnB, INPUT); pinMode(btnC, INPUT); //LEDS pinMode(led_B, OUTPUT); pinMode(led_G, OUTPUT); pinMode(led_R, OUTPUT); offLeds(); //UV LED pinMode(uv_LED, OUTPUT); digitalWrite(uv_LED, OFF); // OP AMP pinMode(OPAMP, OUTPUT); digitalWrite(OPAMP, OFF); } //---- DEVICE LOOP ---- void loop() { // Detect and debounce button presses if ( (millis() - lastDebounceTime) > debounceDelay) { //Button A: bool pressed_btnA = !digitalRead(btnA); if (pressed_btnA != last_btnA ) { if (pressed_btnA == true) { counterA++; if (counterA > 10)counterA = 1; pressButton_A(); } last_btnA = pressed_btnA; } //Button B: bool pressed_btnB = !digitalRead(btnB); if (pressed_btnB != last_btnB ) { if (pressed_btnB == true) { counterB++; if (counterB > 2)counterB = 1; pressButton_B(); } last_btnB = pressed_btnB; } //Button C: bool pressed_btnC = !digitalRead(btnC); if (pressed_btnC != last_btnC ) { if (pressed_btnC == true) { counterC++; if (counterC > 2)counterC = 1; pressButton_C(); } last_btnC = pressed_btnC; } lastDebounceTime = millis(); //set the current time } showColor(); //Counts up and turns UV LED off after 1min if (countDelay == true) { delayCount++; counterB = 1; } else delayCount = 0; if (delayCount > 1200000) { //Turn the UV LED off digitalWrite(uv_LED, LOW); countDelay = false; //Reenable all buttons enabled_btnAC = true; //LED Status back to before Button B was pushed enabled_LED = was_on_LED; } } //---- BUTTON STATE MACHINE FUNCTIONS //Button A: void pressButton_A() { if (enabled_btnAC == false) { counterA = 0; return;//Chek if button is disabled } switch (counterA) { case 1: enabled_LED = true; setColor(white, true); break; case 2: usePWM = true; setColor(orange, true); break; case 3: usePWM = false; setColor(green, true); break; case 4: setColor(yellow, true); break; case 5: setColor(red, true); break; case 6: setColor(blue, true); break; case 7: usePWM = true; setColor(purple, true); break; case 8: setColor(indigo, true); break; case 9: setColor(grey, true); break; case 10: enabled_LED = false; counterA = 0;//TURN OFF break; } } //Button B: void pressButton_B() { if (enabled_btnB == false) { counterB = 0; return; } if (counterB == 1) { //1st press: //was color LED on when button was pushed? was_on_LED = enabled_LED; //Disable LED and buttons A and C enabled_LED = false; counterA = 0; counterC = 0; enabled_btnAC = false; enabled_btnB == false; //Turn off Op-Amp circuit digitalWrite(OPAMP, OFF); enabled_btnB == true; digitalWrite(uv_LED, ON); countDelay = true; // turn on delay counter in loop() } if (counterB == 2) { //2nd press: if (digitalRead(uv_LED) == ON) { //Turn UV LED off digitalWrite(uv_LED, OFF); } //Re-enable all buttons enabled_btnAC = true; enabled_btnB = true; //LED Status back to before Button B was pushed enabled_LED = was_on_LED; //reset delay counter countDelay = false; } } //Button C: void pressButton_C() { if (enabled_btnAC == false) { counterC = 0; return; } if (counterC == 1) { //1st press: digitalWrite(OPAMP, ON); } if (counterC == 2) { //2nd press: digitalWrite(OPAMP, OFF); } } //---- SOFTWARE PWM ---- // software PWM function that fakes analog output void softPWM(byte pin, byte freq, byte sp) { byte delay1 = 255 - freq; if (usePWM == true) { while (sp > 0) { digitalWrite(pin, LOW); //on delayMicroseconds(freq); digitalWrite(pin, HIGH); //off delayMicroseconds(delay1); sp--; } } else { analogWrite(pin, 255 - freq); } }